Namespace refactoring to avoid prefixing everything with Vulkan
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@@ -3,34 +3,37 @@
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namespace Seele
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{
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DECLARE_REF(VulkanAllocator);
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class VulkanGraphics : public Graphics
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namespace Vulkan
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{
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public:
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VulkanGraphics();
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virtual ~VulkanGraphics();
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VkDevice getDevice() const;
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VkPhysicalDevice getPhysicalDevice() const;
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DECLARE_REF(Allocator);
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class Graphics : public Gfx::Graphics
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{
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public:
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Graphics();
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virtual ~Graphics();
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VkDevice getDevice() const;
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VkPhysicalDevice getPhysicalDevice() const;
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// Inherited via Graphics
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virtual void init(GraphicsInitializer initializer) override;
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virtual void beginFrame(void* windowHandle) override;
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virtual void endFrame(void* windowHandle) override;
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virtual void* createWindow(const WindowCreateInfo& createInfo) override;
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protected:
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Array<const char*> getRequiredExtensions();
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void initInstance(GraphicsInitializer initInfo);
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void setupDebugCallback();
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void pickPhysicalDevice();
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void createDevice();
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// Inherited via Graphics
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virtual void init(GraphicsInitializer initializer) override;
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virtual void beginFrame(void* windowHandle) override;
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virtual void endFrame(void* windowHandle) override;
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virtual void* createWindow(const WindowCreateInfo& createInfo) override;
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protected:
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Array<const char*> getRequiredExtensions();
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void initInstance(GraphicsInitializer initInfo);
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void setupDebugCallback();
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void pickPhysicalDevice();
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void createDevice();
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VkDevice handle;
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VkPhysicalDevice physicalDevice;
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VkInstance instance;
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VkDebugReportCallbackEXT callback;
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Array<PVulkanViewport> viewports;
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PVulkanAllocator allocator;
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friend class Window;
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};
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DEFINE_REF(VulkanGraphics);
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VkDevice handle;
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VkPhysicalDevice physicalDevice;
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VkInstance instance;
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VkDebugReportCallbackEXT callback;
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Array<PViewport> viewports;
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PAllocator allocator;
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friend class Window;
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};
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DEFINE_REF(Graphics);
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}
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}
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