Adding MSAA
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@@ -112,7 +112,7 @@ TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType,
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};
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vkGetImageMemoryRequirements2(graphics->getDevice(), &reqInfo, &requirements);
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allocation = pool->allocate(requirements, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, image);
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allocation = pool->allocate(requirements, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT, image);
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vkBindImageMemory(graphics->getDevice(), image, allocation->getHandle(), allocation->getOffset());
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}
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