Adding MSAA
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@@ -26,10 +26,6 @@ public:
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{
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return framebufferFormat;
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}
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constexpr SeSampleCountFlags getNumSamples() const
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{
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return sampleFlags;
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}
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constexpr uint32 getFramebufferWidth() const
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{
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return framebufferWidth;
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@@ -41,7 +37,6 @@ public:
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protected:
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SeFormat framebufferFormat;
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SeSampleCountFlags sampleFlags;
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uint32 framebufferWidth;
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uint32 framebufferHeight;
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};
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@@ -59,6 +54,7 @@ public:
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constexpr uint32 getHeight() const { return sizeY; }
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constexpr uint32 getOffsetX() const { return offsetX; }
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constexpr uint32 getOffsetY() const { return offsetY; }
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constexpr Gfx::SeSampleCountFlags getSamples() const { return samples; }
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Matrix4 getProjectionMatrix() const;
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protected:
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uint32 sizeX;
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@@ -66,6 +62,7 @@ protected:
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uint32 offsetX;
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uint32 offsetY;
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float fieldOfView;
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Gfx::SeSampleCountFlags samples;
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PWindow owner;
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};
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DEFINE_REF(Viewport)
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