Dynamitos
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01049019fd
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coroutines truly are cursed
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2021-11-11 20:12:50 +01:00 |
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Dynamitos
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1b7ab9b1f1
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Polymorphic Map and threadpool
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2021-11-01 20:25:16 +01:00 |
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Dynamitos
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451572f254
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Finished writeup and fixed crashes
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2021-10-19 23:04:38 +02:00 |
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Dynamitos
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528b79812e
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Starts but segfaults sometimes, yay
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2021-10-16 12:59:11 +02:00 |
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Dynamitos
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632d120f6d
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Basic UI quad, yay
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2021-09-23 10:10:39 +02:00 |
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Dynamitos
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c5686377be
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Removing slang temporarily
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2021-08-21 18:02:53 +02:00 |
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Dynamitos
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bc09920462
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trying to fix light culling still
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2021-07-11 22:23:01 +02:00 |
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Dynamitos
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7f019a28b4
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Basic light culling but without the culling
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2021-06-12 18:51:29 +02:00 |
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Dynamitos
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22adb08bfc
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adding aftermath debugging and fixing forward plus
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2021-06-04 18:27:49 +02:00 |
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Dynamitos
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e00b382d4a
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Provisional light culling
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2021-05-10 23:57:55 +02:00 |
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Dynamitos
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0cf13bcff5
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Adding basic depth prepass
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2021-05-06 17:02:10 +02:00 |
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Dynamitos
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4a078bd24c
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3700 FPS here we go
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2021-04-25 23:43:40 +02:00 |
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Dynamitos
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28f0f88c03
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Provisional multithreading framework
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2021-03-31 12:18:16 +02:00 |
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Dynamitos
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fb3c66cc4c
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Starting implementation of UI framework
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2021-01-19 15:30:00 +01:00 |
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Dynamitos
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65caae9e21
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Fixing synchronization problem between descriptor sets and command buffers
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2020-11-03 01:18:30 +01:00 |
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Dynamitos
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8d4c43361b
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First runnable render loop
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2020-10-14 01:49:43 +02:00 |
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Dynamitos
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facbfed79c
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Improving Material shader code generation
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2020-09-19 14:36:50 +02:00 |
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Dynamitos
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f27859a02c
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Fixing slang compilation temporarily, renaming vertexfactory
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2020-08-06 00:54:43 +02:00 |
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Dynamitos
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ab4a3b5e23
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Loading logic moved to Asset classes
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2020-06-08 01:44:47 +02:00 |
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Dynamitos
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356e6058fe
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Redo of render paths
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2020-06-02 11:46:18 +02:00 |
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Dynamitos
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bb5b48698a
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Adding nlohmanns json library
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2020-05-05 01:52:07 +02:00 |
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Dynamitos
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3ef8342247
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Implementing basic scene tree
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2020-04-15 02:04:42 +02:00 |
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