Commit Graph
22 Commits
Author SHA1 Message Date
Dynamitos 01049019fd coroutines truly are cursed 2021-11-11 20:12:50 +01:00
Dynamitos 1b7ab9b1f1 Polymorphic Map and threadpool 2021-11-01 20:25:16 +01:00
Dynamitos 451572f254 Finished writeup and fixed crashes 2021-10-19 23:04:38 +02:00
Dynamitos 528b79812e Starts but segfaults sometimes, yay 2021-10-16 12:59:11 +02:00
Dynamitos 632d120f6d Basic UI quad, yay 2021-09-23 10:10:39 +02:00
Dynamitos c5686377be Removing slang temporarily 2021-08-21 18:02:53 +02:00
Dynamitos bc09920462 trying to fix light culling still 2021-07-11 22:23:01 +02:00
Dynamitos 7f019a28b4 Basic light culling but without the culling 2021-06-12 18:51:29 +02:00
Dynamitos 22adb08bfc adding aftermath debugging and fixing forward plus 2021-06-04 18:27:49 +02:00
Dynamitos e00b382d4a Provisional light culling 2021-05-10 23:57:55 +02:00
Dynamitos 0cf13bcff5 Adding basic depth prepass 2021-05-06 17:02:10 +02:00
Dynamitos 4a078bd24c 3700 FPS here we go 2021-04-25 23:43:40 +02:00
Dynamitos 28f0f88c03 Provisional multithreading framework 2021-03-31 12:18:16 +02:00
Dynamitos fb3c66cc4c Starting implementation of UI framework 2021-01-19 15:30:00 +01:00
Dynamitos 65caae9e21 Fixing synchronization problem between descriptor sets and command buffers 2020-11-03 01:18:30 +01:00
Dynamitos 8d4c43361b First runnable render loop 2020-10-14 01:49:43 +02:00
Dynamitos facbfed79c Improving Material shader code generation 2020-09-19 14:36:50 +02:00
Dynamitos f27859a02c Fixing slang compilation temporarily, renaming vertexfactory 2020-08-06 00:54:43 +02:00
Dynamitos ab4a3b5e23 Loading logic moved to Asset classes 2020-06-08 01:44:47 +02:00
Dynamitos 356e6058fe Redo of render paths 2020-06-02 11:46:18 +02:00
Dynamitos bb5b48698a Adding nlohmanns json library 2020-05-05 01:52:07 +02:00
Dynamitos 3ef8342247 Implementing basic scene tree 2020-04-15 02:04:42 +02:00