Compare commits
4
Commits
9109baad18
...
925537dcb3
| Author | SHA1 | Date | |
|---|---|---|---|
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925537dcb3 | ||
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4fd44b075f | ||
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e2296cada2 | ||
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54106e6fef |
Vendored
+5
-15
@@ -18,22 +18,12 @@
|
||||
"name": "Editor (Mac)",
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||||
"type": "lldb",
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||||
"request": "launch",
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||||
"program": "${workspaceRoot}/build/Editor",
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||||
"program": "${workspaceRoot}/build/external/Seele/Editor",
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||||
"args": [],
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||||
"stopAtEntry": false,
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||||
"cwd": "${workspaceRoot}/build",
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"environment": [
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{
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||||
"name": "VK_LAYER_PATH",
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||||
"value": "/opt/homebrew/opt/vulkan-validationlayers/share/vulkan/explicit_layer.d"
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}
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],
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"logging": {
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"moduleLoad": false
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},
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"externalConsole": false,
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"MIMode": "lldb",
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"targetArchitecture": "arm64"
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"cwd": "${workspaceRoot}/build/external/Seele",
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"initCommands": [
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"command script import ${workspaceFolder}/external/Seele/gdb/Seele_lldb.py"
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]
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},
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{
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"name": "Editor (Linux)",
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+6
-20
@@ -22,14 +22,6 @@ set(CMAKE_TOOLCHAIN_FILE ${EXTERNAL_ROOT}/vcpkg/scripts/buildsystems/vcpkg.cmake
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||||
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set(CRCPP_ROOT ${EXTERNAL_ROOT}/CRCpp)
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set(METAL_ROOT ${EXTERNAL_ROOT}/metal-cpp)
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if(WIN32)
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set(VCPKG_BASE_FOLDER ${CMAKE_BINARY_DIR}/vcpkg_installed/x64-windows/)
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elseif(APPLE)
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set(VCPKG_BASE_FOLDER ${CMAKE_BINARY_DIR}/vcpkg_installed/arm64-osx/)
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else()
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set(VCPKG_BASE_FOLDER ${CMAKE_BINARY_DIR}/vcpkg_installed/x64-linux/)
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endif()
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set(Boost_NO_WARN_NEW_VERSIONS 1)
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project (Seele)
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@@ -48,6 +40,7 @@ find_package(Ktx CONFIG REQUIRED)
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find_package(nlohmann_json CONFIG REQUIRED)
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find_package(fmt CONFIG REQUIRED)
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find_package(lunasvg CONFIG REQUIRED)
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find_package(slang CONFIG REQUIRED)
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find_package(metis CONFIG REQUIRED)
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find_package(meshoptimizer CONFIG REQUIRED)
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find_package(VulkanMemoryAllocator CONFIG REQUIRED)
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@@ -63,8 +56,11 @@ endif()
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add_library(Engine SHARED "")
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target_include_directories(Engine PRIVATE src/Engine)
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target_include_directories(Engine PRIVATE ${VCPKG_BASE_FOLDER}/include/)
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target_link_libraries(Engine PUBLIC Vulkan::Vulkan)
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target_link_libraries(Engine PUBLIC GPUOpen::VulkanMemoryAllocator)
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if(NOT APPLE)
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target_link_libraries(Engine PUBLIC slang::slang-glslang)
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endif()
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target_link_libraries(Engine PUBLIC EnTT::EnTT)
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target_link_libraries(Engine PUBLIC glfw)
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target_link_libraries(Engine PUBLIC glm::glm)
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@@ -77,17 +73,9 @@ target_link_libraries(Engine PUBLIC nlohmann_json::nlohmann_json)
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target_link_libraries(Engine PUBLIC crcpp)
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target_link_libraries(Engine PUBLIC fmt::fmt)
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target_link_libraries(Engine PUBLIC lunasvg::lunasvg)
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target_link_libraries(Engine PUBLIC GPUOpen::VulkanMemoryAllocator)
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target_link_libraries(Engine PUBLIC metis)
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target_link_libraries(Engine PUBLIC meshoptimizer::meshoptimizer)
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if(WIN32)
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target_link_libraries(Engine PUBLIC ${VCPKG_BASE_FOLDER}/lib/slang.lib)
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elseif(APPLE)
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target_link_libraries(Engine PUBLIC ${VCPKG_BASE_FOLDER}/debug/lib/libslang.dylib)
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else()
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target_link_libraries(Engine PUBLIC ${VCPKG_BASE_FOLDER}/lib/libslang.so)
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target_link_libraries(Engine PUBLIC ${VCPKG_BASE_FOLDER}/lib/libslang-glslang.so)
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endif()
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target_link_libraries(Engine PUBLIC slang::slang)
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if(APPLE)
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target_link_libraries(Engine PUBLIC metal)
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@@ -142,8 +130,6 @@ add_subdirectory(src/)
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if(WIN32)
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add_custom_target(dll_copy ALL
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COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_RUNTIME_DLLS:Engine> $<TARGET_FILE_DIR:Editor>
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${VCPKG_BASE_FOLDER}/bin/slang.dll $<TARGET_FILE_DIR:Editor>
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${VCPKG_BASE_FOLDER}/bin/slang-glslang.dll $<TARGET_FILE_DIR:Editor>
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COMMAND_EXPAND_LISTS
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DEPENDS Editor)
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elseif(APPLE)
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+25
-4
@@ -40,6 +40,17 @@
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"CMAKE_INSTALL_PREFIX": "C:/Program Files/Seele"
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}
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},
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{
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"name": "debug-mac",
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"displayName": "Debug Mac (no ASan)",
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"description": "Debug Mac build without sanitizers",
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"binaryDir": "${sourceDir}/build",
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"generator": "Xcode",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug",
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"CMAKE_INSTALL_PREFIX": "C:/Program Files/Seele"
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}
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},
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{
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"name": "debug-asan",
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"displayName": "Debug (ASan)",
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@@ -59,22 +70,32 @@
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{
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"name": "release",
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"displayName": "Release (no ASan)",
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"configurePreset": "release"
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"configurePreset": "release",
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"jobs": 0
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},
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||||
{
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"name": "release-asan",
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"displayName": "Release (ASan)",
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"configurePreset": "release-asan"
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"configurePreset": "release-asan",
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"jobs": 0
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},
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{
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"name": "debug",
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"displayName": "Debug (no ASan)",
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"configurePreset": "debug"
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"configurePreset": "debug",
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"jobs": 0
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},
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{
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"name": "debug-mac",
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"displayName": "Debug Mac (no ASan)",
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"configurePreset": "debug-mac",
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"jobs": 0
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},
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{
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"name": "debug-asan",
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"displayName": "Debug (ASan)",
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"configurePreset": "debug-asan"
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"configurePreset": "debug-asan",
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||||
"jobs": 0
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||||
}
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]
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}
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Vendored
+1
-1
Submodule external/vcpkg updated: f9a99aa79c...365f6444ab
@@ -0,0 +1,62 @@
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import lldb
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def Array_SummaryProvider(valobj, internal_dict):
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size = valobj.GetChildMemberWithName('arraySize').GetValueAsUnsigned(0)
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return f"Array(size={size})"
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class ArraySyntheticProvider:
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def __init__(self, valobj, internal_dict):
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self.valobj = valobj
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self.update()
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def num_children(self):
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return self.size
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def get_child_index(self, name):
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try:
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return int(name.lstrip('[').rstrip(']'))
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except:
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return -1
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def get_child_at_index(self, index):
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if index < 0 or index >= self.size:
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return None
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offset = index * self.data.GetType().GetPointeeType().GetByteSize()
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return self.data.CreateChildAtOffset(f'[{index}]', offset, self.data.GetType().GetPointeeType())
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def update(self):
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self.data = self.valobj.GetChildMemberWithName('_data')
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self.size = self.valobj.GetChildMemberWithName('arraySize').GetValueAsUnsigned(0)
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def has_children(self):
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return True
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def Vector_SummaryProvider(valobj, internal_dict):
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# Get the template parameters to determine vector length
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type_name = valobj.GetTypeName()
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# Extract components
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x = valobj.GetChildMemberWithName('x').GetValue()
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y = valobj.GetChildMemberWithName('y').GetValue()
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# Check if z and w exist
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z_child = valobj.GetChildMemberWithName('z')
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w_child = valobj.GetChildMemberWithName('w')
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comps = [x, y]
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if z_child.IsValid():
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comps.append(z_child.GetValue())
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if w_child.IsValid():
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comps.append(w_child.GetValue())
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return "(" + ", ".join(comps) + ")"
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def __lldb_init_module(debugger, internal_dict):
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# Register Array formatter
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debugger.HandleCommand('type summary add -F Seele_lldb.Array_SummaryProvider -x "^Seele::Array<.*>$"')
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debugger.HandleCommand('type synthetic add -l Seele_lldb.ArraySyntheticProvider -x "^Seele::Array<.*>$"')
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# Register Vector formatter
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debugger.HandleCommand('type summary add -F Seele_lldb.Vector_SummaryProvider -x "^glm::(detail::)?t?vec[234]?<.*>$"')
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print("Seele LLDB formatters loaded")
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@@ -0,0 +1,38 @@
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import Common;
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import MaterialParameter;
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import VertexData;
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import StaticMeshVertexData;
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import Scene;
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||||
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||||
[numthreads(1, 1, 1)]
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[shader("amplification")]
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void taskMain(uint threadID: SV_GroupThreadID, uint groupID: SV_GroupID) { DispatchMesh(1, 1, 1, groupID); }
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||||
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[numthreads(1, 1, 1)]
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[shader("mesh")]
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void meshMain(in payload uint taskGroupId, out vertices FragmentParameter vertices[MAX_VERTICES],
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out indices uint3 indices[MAX_PRIMITIVES]) {
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InstanceData inst = pScene.instances[pOffsets.instanceOffset + taskGroupId];
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MeshData mesh = pScene.meshData[pOffsets.instanceOffset + taskGroupId];
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||||
MeshletDescription m = pScene.meshletInfos[mesh.meshletRange.offset];
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||||
SetMeshOutputCounts(m.vertexIndices.size, m.primitiveIndices.size);
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||||
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||||
for (uint p = 0; p < m.primitiveIndices.size; p++) {
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||||
uint baseIndex = m.primitiveIndices.offset + (p * 3);
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||||
uint local_idx0 = pScene.primitiveIndices[baseIndex + 0];
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||||
uint local_idx1 = pScene.primitiveIndices[baseIndex + 1];
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||||
uint local_idx2 = pScene.primitiveIndices[baseIndex + 2];
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||||
indices[p] = uint3(local_idx0, local_idx1, local_idx2);
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||||
}
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||||
for (uint v = 0; v < m.vertexIndices.size; v++) {
|
||||
uint vertexIndex = pScene.vertexIndices[m.vertexIndices.offset + v];
|
||||
VertexAttributes attr = pVertexData.getAttributes(m.indicesOffset + vertexIndex);
|
||||
vertices[v] = attr.getParameter(inst.transformMatrix, inst.inverseTransformMatrix);
|
||||
}
|
||||
}
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||||
|
||||
[shader("pixel")]
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||||
void pixelMain(in FragmentParameter input, out float4 outColor : SV_Target) {
|
||||
outColor = float4(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
@@ -2,7 +2,6 @@
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "Asset/TextureAsset.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Graphics/Vulkan/Enums.h"
|
||||
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wsign-compare"
|
||||
@@ -15,7 +14,7 @@
|
||||
#pragma GCC diagnostic pop
|
||||
#include "ktx.h"
|
||||
#include <ThreadPool.h>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
@@ -60,9 +59,8 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
|
||||
int totalWidth = 0, totalHeight = 0, n = 0;
|
||||
unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
|
||||
ktxTexture2* kTexture = nullptr;
|
||||
VkFormat format = VK_FORMAT_R8G8B8A8_SRGB;
|
||||
ktxTextureCreateInfo createInfo = {
|
||||
.vkFormat = (uint32)format,
|
||||
.vkFormat = 43, // rgba8srgb
|
||||
.baseDepth = 1,
|
||||
.numLevels = 1,
|
||||
.numLayers = 1,
|
||||
|
||||
+13
-7
@@ -4,11 +4,12 @@
|
||||
#include "Asset/FontLoader.h"
|
||||
#include "Asset/MaterialLoader.h"
|
||||
#include "Asset/MeshLoader.h"
|
||||
#include "Graphics/Vulkan/Graphics.h"
|
||||
#include "Asset/TextureLoader.h"
|
||||
#include "Graphics/Initializer.h"
|
||||
#include "Material/Material.h"
|
||||
#include "Graphics/StaticMeshVertexData.h"
|
||||
#include "Graphics/Vulkan/Graphics.h"
|
||||
#include "Graphics/StaticMeshVertexData.h"
|
||||
#include "Window/PlayView.h"
|
||||
#include "Window/WindowManager.h"
|
||||
#include <fmt/core.h>
|
||||
@@ -21,8 +22,8 @@ static Gfx::OGraphics graphics;
|
||||
|
||||
int main() {
|
||||
std::string gameName = "MeshShadingDemo";
|
||||
std::filesystem::path outputPath = fmt::format("/home/dynamitos/{0}Game/", gameName);
|
||||
std::filesystem::path sourcePath = fmt::format("/home/dynamitos/{0}/", gameName);
|
||||
std::filesystem::path outputPath = fmt::format("/Users/dynamitos/{0}Game/", gameName);
|
||||
std::filesystem::path sourcePath = fmt::format("/Users/dynamitos/{0}/", gameName);
|
||||
#ifdef WIN32
|
||||
std::string libraryEnding = "dll";
|
||||
#elif __APPLE__
|
||||
@@ -30,7 +31,7 @@ int main() {
|
||||
#else
|
||||
std::string libraryEnding = "so";
|
||||
#endif
|
||||
std::filesystem::path binaryPath = sourcePath / "bin" / fmt::format("{}.{}", gameName, libraryEnding);
|
||||
std::filesystem::path binaryPath = sourcePath / "build/Debug" / fmt::format("{}.{}", gameName, libraryEnding);
|
||||
std::filesystem::path cmakePath = outputPath / "cmake";
|
||||
if (true) {
|
||||
graphics = new Vulkan::Graphics();
|
||||
@@ -45,9 +46,9 @@ int main() {
|
||||
AssetImporter::importFont(FontImportArgs{
|
||||
.filePath = "./fonts/arial.ttf",
|
||||
});
|
||||
AssetImporter::importEnvironmentMap(EnvironmentImportArgs{
|
||||
.filePath = sourcePath / "import" / "textures" / "newport_loft.hdr",
|
||||
});
|
||||
// AssetImporter::importEnvironmentMap(EnvironmentImportArgs{
|
||||
// .filePath = sourcePath / "import" / "textures" / "newport_loft.hdr",
|
||||
// });
|
||||
// AssetImporter::importTexture(TextureImportArgs{
|
||||
// .filePath = sourcePath / "import" / "textures" / "grass_block_side.png",
|
||||
// .importPath = "",
|
||||
@@ -56,6 +57,11 @@ int main() {
|
||||
// .filePath = sourcePath / "import" / "models" / "main1_sponza" / "sponza.gltf",
|
||||
// .importPath = "sponza",
|
||||
//});
|
||||
// AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import" / "models" / "rttest.gltf",
|
||||
// .importPath = "rttest",
|
||||
// });
|
||||
|
||||
AssetImporter::importMesh(MeshImportArgs{
|
||||
.filePath = sourcePath / "import" / "models" / "cube.fbx",
|
||||
.importPath = "",
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "TextureAsset.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Graphics/Texture.h"
|
||||
#include "Graphics/Vulkan/Enums.h"
|
||||
#include "Window/WindowManager.h"
|
||||
#include "ktx.h"
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
#include <assert.h>
|
||||
#include <memory>
|
||||
#include <memory_resource>
|
||||
#include <memory>
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <memory_resource>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
@@ -34,7 +34,7 @@ void DescriptorLayout::create() {
|
||||
MTL::ArgumentDescriptor** objects = new MTL::ArgumentDescriptor*[descriptorBindings.size()];
|
||||
uint32 mappingCounter = 0;
|
||||
for (uint32 i = 0; i < descriptorBindings.size(); ++i) {
|
||||
if (descriptorBindings[i].descriptorType != Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
|
||||
if (descriptorBindings[i].descriptorType != Gfx::SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK) {
|
||||
plainDescriptor = false;
|
||||
}
|
||||
objects[i] = MTL::ArgumentDescriptor::alloc()->init();
|
||||
@@ -116,13 +116,11 @@ void DescriptorSetHandle::updateBuffer(const std::string& name, uint32 index, Gf
|
||||
|
||||
void DescriptorSetHandle::updateBuffer(const std::string& name, uint32 index, Gfx::PUniformBuffer uniformBuffer) {
|
||||
uint32 flattenedIndex = owner->getLayout()->variableMapping[name].index + index;
|
||||
PIndexBuffer buffer = uniformBuffer.cast<IndexBuffer>();
|
||||
bufferWrites.add(BufferWriteInfo{
|
||||
PUniformBuffer buffer = uniformBuffer.cast<UniformBuffer>();
|
||||
uniformWrites.add(UniformWriteInfo{
|
||||
.index = flattenedIndex,
|
||||
.buffer = buffer->getAlloc(),
|
||||
.access = owner->getLayout()->variableMapping[name].access,
|
||||
.content = buffer->getContents(),
|
||||
});
|
||||
boundResources.add(buffer->getAlloc());
|
||||
}
|
||||
|
||||
void DescriptorSetHandle::updateSampler(const std::string& name, uint32 index, Gfx::PSampler samplerState) {
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#include "Enums.h"
|
||||
#include "Graphics.h"
|
||||
#include "Graphics/Query.h"
|
||||
#include <vulkan/vulkan_core.h>
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Metal;
|
||||
@@ -71,4 +70,4 @@ Gfx::Timestamp TimestampQuery::getResult() {
|
||||
.name = "Test",
|
||||
.time = 0,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ CachedDepthPass::CachedDepthPass(Gfx::PGraphics graphics, PScene scene) : Render
|
||||
.stageFlags = Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT,
|
||||
.offset = 0,
|
||||
.size = sizeof(VertexData::DrawCallOffsets),
|
||||
.name = "pOffsets"
|
||||
});
|
||||
if (graphics->supportMeshShading()) {
|
||||
graphics->getShaderCompiler()->registerRenderPass("CachedDepthPass", Gfx::PassConfig{
|
||||
|
||||
@@ -25,6 +25,7 @@ DepthCullingPass::DepthCullingPass(Gfx::PGraphics graphics, PScene scene) : Rend
|
||||
.stageFlags = Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT,
|
||||
.offset = 0,
|
||||
.size = sizeof(VertexData::DrawCallOffsets),
|
||||
.name = "pOffsets"
|
||||
});
|
||||
|
||||
depthComputeLayout = graphics->createPipelineLayout("DepthComputeLayout");
|
||||
@@ -34,6 +35,7 @@ DepthCullingPass::DepthCullingPass(Gfx::PGraphics graphics, PScene scene) : Rend
|
||||
.stageFlags = Gfx::SE_SHADER_STAGE_COMPUTE_BIT,
|
||||
.offset = 0,
|
||||
.size = sizeof(MipParam),
|
||||
.name = "pMipParam"
|
||||
});
|
||||
|
||||
if (graphics->supportMeshShading()) {
|
||||
|
||||
@@ -53,6 +53,7 @@ RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPa
|
||||
.stageFlags = Gfx::SE_SHADER_STAGE_RAYGEN_BIT_KHR,
|
||||
.offset = 0,
|
||||
.size = sizeof(SampleParams),
|
||||
.name = "pSamps",
|
||||
});
|
||||
graphics->getShaderCompiler()->registerRenderPass("RayTracing", Gfx::PassConfig{
|
||||
.baseLayout = pipelineLayout,
|
||||
|
||||
@@ -16,6 +16,7 @@ ShadowPass::ShadowPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graph
|
||||
.stageFlags = Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT,
|
||||
.offset = 0,
|
||||
.size = sizeof(VertexData::DrawCallOffsets),
|
||||
.name = "pOffsets",
|
||||
});
|
||||
if (graphics->supportMeshShading()) {
|
||||
graphics->getShaderCompiler()->registerRenderPass("ShadowPass", Gfx::PassConfig{
|
||||
@@ -253,7 +254,6 @@ void ShadowPass::render() {
|
||||
}
|
||||
graphics->executeCommands(std::move(commands));
|
||||
graphics->endRenderPass();
|
||||
graphics->waitDeviceIdle();
|
||||
}
|
||||
graphics->endDebugRegion();
|
||||
}
|
||||
|
||||
@@ -134,7 +134,7 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
|
||||
}
|
||||
// createInfo.typeParameter.add({Pair<const char*, const char*>("IVertexData", permutation.vertexDataName)});
|
||||
createInfo.modules.add(permutation.vertexDataName);
|
||||
// createInfo.dumpIntermediate = true;
|
||||
createInfo.dumpIntermediate = true;
|
||||
|
||||
if (permutation.useMeshShading) {
|
||||
if (permutation.hasTaskShader) {
|
||||
|
||||
@@ -619,7 +619,7 @@ void VertexData::loadMeshlets(MeshId id, const Array<Vector>& loadedPositions, c
|
||||
// todo: use meshopt for bb generation
|
||||
m.bounding = AABB();
|
||||
for (size_t j = 0; j < m.vertexIndices.size; ++j) {
|
||||
m.bounding.adjust(loadedPositions[vertexIndices[meshoptMeshlets[i].vertex_offset + j + m.indicesOffset]]);
|
||||
m.bounding.adjust(loadedPositions[vertexIndices[meshoptMeshlets[i].vertex_offset + j + vertexOffset]]);
|
||||
}
|
||||
}
|
||||
registeredMeshes[id].meshData = MeshData{
|
||||
|
||||
+7
-3
@@ -1,8 +1,13 @@
|
||||
{
|
||||
"dependencies": [
|
||||
"vulkan",
|
||||
{
|
||||
"name": "vulkan"
|
||||
},
|
||||
"vulkan-loader",
|
||||
{
|
||||
"name": "vulkan-memory-allocator"
|
||||
},
|
||||
"assimp",
|
||||
"entt",
|
||||
"stb",
|
||||
"entt",
|
||||
"freetype",
|
||||
@@ -12,7 +17,6 @@
|
||||
"nlohmann-json",
|
||||
"fmt",
|
||||
"gtest",
|
||||
"vulkan-memory-allocator",
|
||||
"lunasvg",
|
||||
"harfbuzz",
|
||||
"shader-slang",
|
||||
|
||||
Reference in New Issue
Block a user