#include "PointLightActor.h" using namespace Seele; PointLightActor::PointLightActor(PScene scene) : Actor(scene) { attachComponent(); } PointLightActor::PointLightActor(PScene scene, Vector position, Vector color, float attenuation) : Actor(scene) { attachComponent(Vector4(position, 1), Vector4(color, attenuation)); } PointLightActor::~PointLightActor() {} Component::PointLight& PointLightActor::getPointLightComponent() { return accessComponent(); } const Component::PointLight& PointLightActor::getPointLightComponent() const { return accessComponent(); }