#include #include #include #include using namespace Seele; int main() { Gfx::PGraphics graphics = new Vulkan::Graphics(); GraphicsInitializer initializer; graphics->init(initializer); PWindowManager windowManager = new WindowManager(); AssetRegistry::init("Assets", graphics); WindowCreateInfo mainWindowInfo; mainWindowInfo.title = "@GAME_TITLE@"; mainWindowInfo.width = 1280; mainWindowInfo.height = 720; mainWindowInfo.bFullscreen = false; mainWindowInfo.numSamples = 1; mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM; auto window = windowManager->addWindow(graphics, mainWindowInfo); ViewportCreateInfo sceneViewInfo; sceneViewInfo.dimensions.size.x = 1280; sceneViewInfo.dimensions.size.y = 720; sceneViewInfo.dimensions.offset.x = 0; sceneViewInfo.dimensions.offset.y = 0; PGameView sceneView = new GameView(graphics, window, sceneViewInfo, "@GAME_BINARY@"); sceneView->setFocused(); window->render(); return 0; }