target_sources(Engine PRIVATE Buffer.h Buffer.cpp Command.h Command.cpp DebugVertex.h Descriptor.h Descriptor.cpp Enums.h Enums.cpp Graphics.h Graphics.cpp Initializer.h Initializer.cpp Mesh.h Mesh.cpp Meshlet.h Meshlet.cpp Pipeline.h Pipeline.cpp RenderTarget.h RenderTarget.cpp Resources.h Resources.cpp Shader.h Shader.cpp StaticMeshVertexData.h StaticMeshVertexData.cpp Texture.h Texture.cpp VertexData.h VertexData.cpp Window.h Window.cpp) target_sources(Engine PUBLIC FILE_SET HEADERS FILES Buffer.h Command.h DebugVertex.h Descriptor.h Enums.h Graphics.h Initializer.h Mesh.h Meshlet.h Pipeline.h RenderTarget.h Resources.h Shader.h StaticMeshVertexData.h Texture.h VertexData.h Window.h) add_subdirectory(RenderPass/) add_subdirectory(Vulkan/) if(APPLE) add_subdirectory(Metal/) endif()