#include "Texture.h" using namespace Seele; using namespace Seele::Gfx; TextureView::TextureView() {} TextureView::~TextureView() {} Texture::Texture(QueueFamilyMapping mapping) : QueueOwnedResource(mapping) {} Texture::~Texture() {} Texture2D::Texture2D(QueueFamilyMapping mapping) : Texture(mapping) {} Texture2D::~Texture2D() {} Texture2DArray::Texture2DArray(QueueFamilyMapping mapping) : Texture(mapping) {} Texture2DArray::~Texture2DArray() {} Texture3D::Texture3D(QueueFamilyMapping mapping) : Texture(mapping) {} Texture3D::~Texture3D() {} TextureCube::TextureCube(QueueFamilyMapping mapping) : Texture(mapping) {} TextureCube::~TextureCube() {}