#include "Window/WindowManager.h" #include "Window/SceneView.h" #include "Window/InspectorView.h" #include "Asset/AssetRegistry.h" using namespace Seele; using namespace Seele::Editor; int main() { PWindowManager windowManager = new WindowManager(); AssetRegistry::init("C:\\Users\\Dynamitos\\TestSeeleProject"); WindowCreateInfo mainWindowInfo; mainWindowInfo.title = "SeeleEngine"; mainWindowInfo.width = 1280; mainWindowInfo.height = 720; mainWindowInfo.bFullscreen = false; mainWindowInfo.numSamples = 1; mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM; auto window = windowManager->addWindow(mainWindowInfo); ViewportCreateInfo sceneViewInfo; sceneViewInfo.dimensions.size.x = 1280; sceneViewInfo.dimensions.size.y = 720; sceneViewInfo.dimensions.offset.x = 0; sceneViewInfo.dimensions.offset.y = 0; PSceneView sceneView = new SceneView(windowManager->getGraphics(), window, sceneViewInfo); window->addView(sceneView); ViewportCreateInfo inspectorViewInfo; inspectorViewInfo.dimensions.size.x = 640; inspectorViewInfo.dimensions.size.y = 720; inspectorViewInfo.dimensions.offset.x = 640; inspectorViewInfo.dimensions.offset.y = 0; PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo); //window->addView(inspectorView); sceneView->setFocused(); window->render(); return 0; }