#include "MaterialInstanceAsset.h" #include "Material/MaterialInstance.h" #include "Material/Material.h" using namespace Seele; MaterialInstanceAsset::MaterialInstanceAsset() { } MaterialInstanceAsset::MaterialInstanceAsset(const std::string& directory, const std::string& name) : Asset(directory, name) { } MaterialInstanceAsset::MaterialInstanceAsset(const std::filesystem::path& fullPath) : Asset(fullPath) { } MaterialInstanceAsset::~MaterialInstanceAsset() { } void MaterialInstanceAsset::save() { } void MaterialInstanceAsset::load() { }