#include "LevelAsset.h" using namespace Seele; LevelAsset::LevelAsset() { } LevelAsset::LevelAsset(std::string_view folderPath, std::string_view name) : Asset(folderPath, name) { } LevelAsset::~LevelAsset() { } void LevelAsset::save(ArchiveBuffer& buffer) const { } void LevelAsset::load(ArchiveBuffer& buffer) { }