#include "Texture.h" #include "Texture.h" using namespace Seele; using namespace Seele::Gfx; Texture::Texture(QueueFamilyMapping mapping, Gfx::QueueType startQueueType) : QueueOwnedResource(mapping, startQueueType) { } Texture::~Texture() { } Texture2D::Texture2D(QueueFamilyMapping mapping, Gfx::QueueType startQueueType) : Texture(mapping, startQueueType) { } Texture2D::~Texture2D() { } Texture3D::Texture3D(QueueFamilyMapping mapping, Gfx::QueueType startQueueType) : Texture(mapping, startQueueType) { } Texture3D::~Texture3D() { } TextureCube::TextureCube(QueueFamilyMapping mapping, Gfx::QueueType startQueueType) : Texture(mapping, startQueueType) { } TextureCube::~TextureCube() { }