#include "Pipeline.h" #include "Graphics/Initializer.h" #include "Graphics/Metal/Graphics.h" #include "Graphics/Pipeline.h" #include "Graphics/Resources.h" using namespace Seele; using namespace Seele::Metal; VertexInput::VertexInput(VertexInputStateCreateInfo createInfo) : Gfx::VertexInput(createInfo) {} VertexInput::~VertexInput() {} GraphicsPipeline::GraphicsPipeline(PGraphics graphics, MTL::PrimitiveType primitive, MTL::RenderPipelineState* pipeline, Gfx::PPipelineLayout layout) : Gfx::GraphicsPipeline(layout), graphics(graphics), state(pipeline), primitiveType(primitive) {} GraphicsPipeline::~GraphicsPipeline() {} ComputePipeline::ComputePipeline(PGraphics graphics, MTL::ComputePipelineState* pipeline, Gfx::PPipelineLayout layout) : Gfx::ComputePipeline(layout), graphics(graphics), state(pipeline) {} ComputePipeline::~ComputePipeline() {}