#pragma once #include "Asset/AssetRegistry.h" #include "MinimalEngine.h" namespace Seele { DECLARE_REF(TextureLoader) DECLARE_REF(FontLoader) DECLARE_REF(MeshLoader) DECLARE_REF(MaterialLoader) class AssetImporter { public: static void importMesh(struct MeshImportArgs args); static void importTexture(struct TextureImportArgs args); static void importFont(struct FontImportArgs args); static void importMaterial(struct MaterialImportArgs args); static void init(Gfx::PGraphics graphics); private: static AssetImporter& get(); UPTextureLoader textureLoader; UPFontLoader fontLoader; UPMeshLoader meshLoader; UPMaterialLoader materialLoader; AssetRegistry* registry; }; } // namespace Seele