#include "VulkanDescriptorSets.h" #include "VulkanGraphicsResources.h" #include "VulkanGraphicsEnums.h" #include "VulkanGraphics.h" #include "VulkanInitializer.h" #include "VulkanCommandBuffer.h" using namespace Seele; using namespace Seele::Vulkan; DescriptorLayout::DescriptorLayout(PGraphics graphics, const std::string& name) : Gfx::DescriptorLayout(name) , graphics(graphics) , layoutHandle(VK_NULL_HANDLE) { } DescriptorLayout::~DescriptorLayout() { if (layoutHandle != VK_NULL_HANDLE) { vkDestroyDescriptorSetLayout(graphics->getDevice(), layoutHandle, nullptr); } } void DescriptorLayout::create() { if (layoutHandle != VK_NULL_HANDLE) { return; } bindings.resize(descriptorBindings.size()); Array bindingFlags(descriptorBindings.size()); for (size_t i = 0; i < descriptorBindings.size(); ++i) { VkDescriptorSetLayoutBinding &binding = bindings[i]; const Gfx::DescriptorBinding &rhiBinding = descriptorBindings[i]; binding.binding = rhiBinding.binding; binding.descriptorCount = rhiBinding.descriptorCount; binding.descriptorType = cast(rhiBinding.descriptorType); binding.stageFlags = rhiBinding.shaderStages; binding.pImmutableSamplers = nullptr; bindingFlags[i] = rhiBinding.bindingFlags; } VkDescriptorSetLayoutCreateInfo createInfo = init::DescriptorSetLayoutCreateInfo(bindings.data(), (uint32)bindings.size()); VkDescriptorSetLayoutBindingFlagsCreateInfo bindingFlagsInfo = {}; bindingFlagsInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO; bindingFlagsInfo.pNext = nullptr; bindingFlagsInfo.bindingCount = static_cast(bindingFlags.size()); bindingFlagsInfo.pBindingFlags = bindingFlags.data(); createInfo.pNext = &bindingFlagsInfo; VK_CHECK(vkCreateDescriptorSetLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle)); allocator = new DescriptorAllocator(graphics, *this); hash = CRC::Calculate(bindings.data(), sizeof(VkDescriptorSetLayoutBinding) * bindings.size(), CRC::CRC_32()); } PipelineLayout::~PipelineLayout() { if (layoutHandle != VK_NULL_HANDLE) { //vkDestroyPipelineLayout(graphics->getDevice(), layoutHandle, nullptr); } } static Map layoutCache; void PipelineLayout::create() { vulkanDescriptorLayouts.resize(descriptorSetLayouts.size()); for (size_t i = 0; i < descriptorSetLayouts.size(); ++i) { // There could be unused descriptor set indices if(descriptorSetLayouts[i] == nullptr) { vulkanDescriptorLayouts[i] = VK_NULL_HANDLE; continue; } PDescriptorLayout layout = descriptorSetLayouts[i].cast(); layout->create(); vulkanDescriptorLayouts[i] = layout->getHandle(); } VkPipelineLayoutCreateInfo createInfo = init::PipelineLayoutCreateInfo(vulkanDescriptorLayouts.data(), (uint32)vulkanDescriptorLayouts.size()); Array vkPushConstants(pushConstants.size()); for (size_t i = 0; i < pushConstants.size(); i++) { vkPushConstants[i].offset = pushConstants[i].offset; vkPushConstants[i].size = pushConstants[i].size; vkPushConstants[i].stageFlags = (VkShaderStageFlagBits)pushConstants[i].stageFlags; } createInfo.pushConstantRangeCount = (uint32)vkPushConstants.size(); createInfo.pPushConstantRanges = vkPushConstants.data(); layoutHash = CRC::Calculate(createInfo.pPushConstantRanges, sizeof(VkPushConstantRange) * createInfo.pushConstantRangeCount, CRC::CRC_32()); layoutHash = CRC::Calculate(createInfo.pSetLayouts, sizeof(VkDescriptorSetLayout) * createInfo.setLayoutCount, CRC::CRC_32(), layoutHash); if(layoutCache[layoutHash] != VK_NULL_HANDLE) { layoutHandle = layoutCache[layoutHash]; return; } VK_CHECK(vkCreatePipelineLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle)); layoutCache[layoutHash] = layoutHandle; } void PipelineLayout::reset() { vkDestroyPipelineLayout(graphics->getDevice(), layoutHandle, nullptr); descriptorSetLayouts.clear(); pushConstants.clear(); } DescriptorSet::~DescriptorSet() { } void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) { PUniformBuffer vulkanBuffer = uniformBuffer.cast(); UniformBuffer* cachedBuffer = reinterpret_cast(cachedData[binding]); if(vulkanBuffer->isDataEquals(cachedBuffer)) { //std::cout << "uniform data equal, skip" << std::endl; return; } bufferInfos.add(init::DescriptorBufferInfo(vulkanBuffer->getHandle(), 0, vulkanBuffer->getSize())); VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, binding, &bufferInfos.back()); writeDescriptors.add(writeDescriptor); cachedData[binding] = new UniformBuffer(*vulkanBuffer.getHandle()); } void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer ShaderBuffer) { PShaderBuffer vulkanBuffer = ShaderBuffer.cast(); ShaderBuffer* cachedBuffer = reinterpret_cast(cachedData[binding]); if(vulkanBuffer.getHandle() == cachedBuffer) { return; } bufferInfos.add(init::DescriptorBufferInfo(vulkanBuffer->getHandle(), 0, vulkanBuffer->getSize())); VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, binding, &bufferInfos.back()); writeDescriptors.add(writeDescriptor); cachedData[binding] = vulkanBuffer.getHandle(); } void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSamplerState samplerState) { PSamplerState vulkanSampler = samplerState.cast(); SamplerState* cachedSampler = reinterpret_cast(cachedData[binding]); if(vulkanSampler.getHandle() == cachedSampler) { return; } VkDescriptorImageInfo imageInfo = init::DescriptorImageInfo( vulkanSampler->sampler, VK_NULL_HANDLE, VK_IMAGE_LAYOUT_UNDEFINED); imageInfos.add(imageInfo); VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_SAMPLER, binding, &imageInfos.back()); writeDescriptors.add(writeDescriptor); cachedData[binding] = vulkanSampler.getHandle(); } void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSamplerState samplerState) { TextureHandle* vulkanTexture = TextureBase::cast(texture); TextureHandle* cachedTexture = reinterpret_cast(cachedData[binding]); if(vulkanTexture == cachedTexture) { return; } //It is assumed that the image is in the correct layout VkDescriptorImageInfo imageInfo = init::DescriptorImageInfo( VK_NULL_HANDLE, vulkanTexture->getView(), cast(vulkanTexture->getLayout())); if (samplerState != nullptr) { PSamplerState vulkanSampler = samplerState.cast(); imageInfo.sampler = vulkanSampler->sampler; } imageInfos.add(imageInfo); VkDescriptorType descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; if(samplerState != nullptr) { descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; } else if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT) { descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; } VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet( setHandle, descriptorType, binding, &imageInfos.back()); writeDescriptors.add(writeDescriptor); cachedData[binding] = vulkanTexture; } void DescriptorSet::updateTextureArray(uint32_t binding, Array textures) { // maybe make this a parameter? uint32 arrayElement = 0; for(const auto& gfxTexture : textures) { TextureHandle* vulkanTexture = TextureBase::cast(gfxTexture); imageInfos.add( init::DescriptorImageInfo( VK_NULL_HANDLE, vulkanTexture->getView(), cast(vulkanTexture->getLayout()))); VkDescriptorType descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT) { descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; } VkWriteDescriptorSet& write = writeDescriptors.add( init::WriteDescriptorSet( setHandle, descriptorType, binding, &imageInfos.back() )); write.dstArrayElement = arrayElement++; } } bool DescriptorSet::operator<(Gfx::PDescriptorSet other) { PDescriptorSet otherSet = other.cast(); return this < otherSet.getHandle(); } uint32 DescriptorSet::getSetIndex() const { return owner->getLayout().getSetIndex(); } void DescriptorSet::writeChanges() { if (writeDescriptors.size() > 0) { if(isCurrentlyBound()) { std::cout << "Descriptor currently bound, allocate a new one instead" << std::endl; assert(!isCurrentlyBound()); } vkUpdateDescriptorSets(graphics->getDevice(), (uint32)writeDescriptors.size(), writeDescriptors.data(), 0, nullptr); writeDescriptors.clear(); imageInfos.clear(); bufferInfos.clear(); } } DescriptorAllocator::DescriptorAllocator(PGraphics graphics, DescriptorLayout &layout) : graphics(graphics) , layout(layout) { for(uint32 i = 0; i < cachedHandles.size(); ++i) { cachedHandles[i] = nullptr; } uint32 perTypeSizes[VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT]; // TODO: FIX ENUM std::memset(perTypeSizes, 0, sizeof(perTypeSizes)); for (uint32 i = 0; i < layout.getBindings().size(); ++i) { auto &binding = layout.getBindings()[i]; int typeIndex = binding.descriptorType; perTypeSizes[typeIndex] += 256; } Array poolSizes; for (uint32 i = 0; i < VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; ++i) { if (perTypeSizes[i] > 0) { VkDescriptorPoolSize size; size.descriptorCount = perTypeSizes[i]; size.type = (VkDescriptorType)i; poolSizes.add(size); } } VkDescriptorPoolCreateInfo createInfo = init::DescriptorPoolCreateInfo( (uint32)poolSizes.size(), poolSizes.data(), maxSets * Gfx::numFramesBuffered); VK_CHECK(vkCreateDescriptorPool(graphics->getDevice(), &createInfo, nullptr, &poolHandle)); } DescriptorAllocator::~DescriptorAllocator() { vkDestroyDescriptorPool(graphics->getDevice(), poolHandle, nullptr); graphics = nullptr; if(nextAlloc) { delete nextAlloc; } } void DescriptorAllocator::allocateDescriptorSet(Gfx::PDescriptorSet &descriptorSet) { VkDescriptorSetLayout layoutHandle = layout.getHandle(); VkDescriptorSetAllocateInfo allocInfo = init::DescriptorSetAllocateInfo(poolHandle, &layoutHandle, 1); VkDescriptorSetVariableDescriptorCountAllocateInfo setCounts = {}; setCounts.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO; setCounts.pNext = nullptr; setCounts.descriptorSetCount = 1; uint32 counts = 0; for(const auto& binding : layout.bindings) { if(binding.descriptorCount > 0) { counts = binding.descriptorCount; } } setCounts.pDescriptorCounts = &counts; allocInfo.pNext = &setCounts; for(uint32 setIndex = 0; setIndex < cachedHandles.size(); ++setIndex) { if(cachedHandles[setIndex] == nullptr) { cachedHandles[setIndex] = new DescriptorSet(graphics, this); } if(cachedHandles[setIndex]->isCurrentlyBound() || cachedHandles[setIndex]->isCurrentlyInUse()) { // Currently in use, skip continue; } if(cachedHandles[setIndex]->getHandle() == VK_NULL_HANDLE) { //If it hasnt been initialized, allocate it VK_CHECK(vkAllocateDescriptorSets(graphics->getDevice(), &allocInfo, &cachedHandles[setIndex]->setHandle)); } cachedHandles[setIndex]->allocate(); descriptorSet = cachedHandles[setIndex]; PDescriptorSet vulkanSet = descriptorSet.cast(); vulkanSet->cachedData.resize(layout.bindings.size()); // Not really pretty, but this way the set knows which ones are valid std::memset(vulkanSet->cachedData.data(), 0, sizeof(void*) * vulkanSet->cachedData.size()); //Found set, stop searching return; } if(nextAlloc == nullptr) { nextAlloc = new DescriptorAllocator(graphics, layout); } nextAlloc->allocateDescriptorSet(descriptorSet); //throw std::logic_error("Out of descriptor sets"); } void DescriptorAllocator::reset() { for(uint32 i = 0; i < cachedHandles.size(); ++i) { if(cachedHandles[i] == nullptr) { return; } cachedHandles[i]->free(); } if(nextAlloc != nullptr) { nextAlloc->reset(); } }