#pragma once #include "Buffer.h" #include "Foundation/NSArray.hpp" #include "Foundation/NSObject.hpp" #include "Graphics/Descriptor.h" #include "Graphics/Initializer.h" #include "Graphics/Metal/Resources.h" #include "Metal/MTLArgumentEncoder.hpp" #include "Metal/MTLLibrary.hpp" #include "Metal/MTLResource.hpp" #include "MinimalEngine.h" namespace Seele { namespace Metal { DECLARE_REF(Graphics) class DescriptorLayout : public Gfx::DescriptorLayout { public: DescriptorLayout(PGraphics graphics, const std::string& name); virtual ~DescriptorLayout(); virtual void create() override; MTL::ArgumentEncoder* createEncoder(); uint32 getFlattenedIndex(uint32 binding, uint32 arrayIndex) const { return flattenMap.at(flattenIndex(binding, arrayIndex)); } constexpr uint32 getTotalBindingCount() const { return flattenedBindingCount; } private: constexpr uint64 flattenIndex(uint32 binding, uint32 arrayIndex) const { return uint64(arrayIndex) << 32 | binding; } PGraphics graphics; NS::Array* arguments; Map flattenMap; uint32 flattenedBindingCount = 0; }; DEFINE_REF(DescriptorLayout) DECLARE_REF(DescriptorSet) class DescriptorPool : public Gfx::DescriptorPool { public: DescriptorPool(PGraphics graphics, PDescriptorLayout layout); virtual ~DescriptorPool(); virtual Gfx::PDescriptorSet allocateDescriptorSet() override; virtual void reset() override; constexpr PDescriptorLayout getLayout() const { return layout; } private: PGraphics graphics; PDescriptorLayout layout; Array allocatedSets; }; DEFINE_REF(DescriptorPool) class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource { public: DescriptorSet(PGraphics graphics, PDescriptorPool owner); virtual ~DescriptorSet(); virtual void writeChanges() override; virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PUniformBuffer uniformBuffer) override; virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) override; virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PVertexBuffer uniformBuffer) override; virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PIndexBuffer uniformBuffer) override; virtual void updateSampler(uint32 binding, uint32 index, Gfx::PSampler samplerState) override; virtual void updateTexture(uint32 binding, uint32 index, Gfx::PTexture2D texture) override; virtual void updateTexture(uint32 binding, uint32 index, Gfx::PTexture3D texture) override; virtual void updateTexture(uint32 binding, uint32 index, Gfx::PTextureCube texture) override; virtual void updateAccelerationStructure(uint32 binding, uint32 index, Gfx::PTopLevelAS as) override; constexpr const Array& getBoundResources() const { return boundResources; } MTL::Buffer* getArgumentBuffer() const { return argumentBuffer; } private: PGraphics graphics; PDescriptorPool owner; Array boundResources; MTL::ArgumentEncoder* encoder; MTL::Buffer* argumentBuffer = nullptr; }; DEFINE_REF(DescriptorSet) class PipelineLayout : public Gfx::PipelineLayout { public: PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout); virtual ~PipelineLayout(); virtual void create() override; private: PGraphics graphics; }; DEFINE_REF(PipelineLayout) } // namespace Metal } // namespace Seele