#include "RenderGraphResources.h" #include using namespace Seele; RenderGraphResources::RenderGraphResources() { } RenderGraphResources::~RenderGraphResources() { } Gfx::RenderTargetAttachment RenderGraphResources::requestRenderTarget(const std::string& outputName) { return registeredAttachments.at(outputName); } Gfx::PTexture RenderGraphResources::requestTexture(const std::string& outputName) { return registeredTextures.at(outputName); } Gfx::PShaderBuffer RenderGraphResources::requestBuffer(const std::string& outputName) { return registeredBuffers.at(outputName); } Gfx::PUniformBuffer RenderGraphResources::requestUniform(const std::string& outputName) { return registeredUniforms.at(outputName); } void RenderGraphResources::registerRenderPassOutput(const std::string& outputName, Gfx::RenderTargetAttachment attachment) { registeredAttachments[outputName] = attachment; } void RenderGraphResources::registerTextureOutput(const std::string& outputName, Gfx::PTexture texture) { registeredTextures[outputName] = texture; } void RenderGraphResources::registerBufferOutput(const std::string& outputName, Gfx::PShaderBuffer buffer) { registeredBuffers[outputName] = buffer; } void RenderGraphResources::registerUniformOutput(const std::string& outputName, Gfx::PUniformBuffer buffer) { registeredUniforms[outputName] = buffer; }