#include "Window/WindowManager.h" #include "Scene/Components/PrimitiveComponent.h" #include "Window/SceneView.h" #include "Window/InspectorView.h" #include "Asset/AssetRegistry.h" using namespace Seele; int main() { PWindowManager windowManager = new WindowManager(); WindowCreateInfo mainWindowInfo; mainWindowInfo.title = "SeeleEngine"; mainWindowInfo.width = 1280; mainWindowInfo.height = 720; mainWindowInfo.bFullscreen = false; mainWindowInfo.numSamples = 1; mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM; auto window = windowManager->addWindow(mainWindowInfo); ViewportCreateInfo sceneViewInfo; sceneViewInfo.sizeX = 640; sceneViewInfo.sizeY = 720; sceneViewInfo.offsetX = 0; sceneViewInfo.offsetY = 0; PSceneView sceneView = new SceneView(windowManager->getGraphics(), window, sceneViewInfo); window->addView(sceneView); ViewportCreateInfo inspectorViewInfo; inspectorViewInfo.sizeX = 640; inspectorViewInfo.sizeY = 720; inspectorViewInfo.offsetX = 640; inspectorViewInfo.offsetY = 0; PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo); window->addView(inspectorView); sceneView->setFocused(); AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject\\"); AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Ely\\Ely.fbx"); AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Cube\\cube.obj"); AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.fbx"); PPrimitiveComponent plane = new PrimitiveComponent(AssetRegistry::findMesh("plane")); plane->setWorldScale(Vector(100, 100, 100)); PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Ely")); arissa->addWorldTranslation(Vector(0, 0, 100)); arissa->setWorldScale(Vector(0.1f, 0.1f, 0.1f)); while (windowManager->isActive()) { windowManager->render(); } return 0; }