#version 450 #extension GL_EXT_shader_explicit_arithmetic_types_int64 : require layout(row_major) uniform; layout(row_major) buffer; #line 35 0 layout(std430, binding = 0) buffer StructuredBuffer_uint64_t_0 { uint64_t _data[]; } pParams_bitFieldBuffer_0; #line 8 const uint64_t OCBT_bit_mask_0[18] = { 4294967295UL, 4294967295UL, 4294967295UL, 4294967295UL, 4294967295UL, 4294967295UL, 4294967295UL, 65535UL, 65535UL, 65535UL, 255UL, 18446744073709551615UL, 4294967295UL, 65535UL, 255UL, 15UL, 3UL, 1UL }; #line 33 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { #line 33 uint _S1 = gl_GlobalInvocationID.x; pParams_bitFieldBuffer_0._data[uint(_S1)] = OCBT_bit_mask_0[_S1]; return; }