const static float PI = 3.1415926535897932f; const static uint MAX_PARTICLES = 65536; const static uint BLOCK_SIZE = 8; cbuffer ScreenToViewParams { float4x4 inverseProjection; float2 screenDimensions; } // Convert clip space coordinates to view space float4 clipToView( float4 clip ) { // View space position. float4 view = mul( inverseProjection, clip ); // Perspective projection. view = view / view.w; return view; } // Convert screen space coordinates to view space. float4 screenToView( float4 screen ) { // Convert to normalized texture coordinates float2 texCoord = screen.xy / screenDimensions; // Convert to clip space float4 clip = float4( float2( texCoord.x, -texCoord.y ) * 2.0f - 1.0f, screen.z, screen.w ); return clipToView( clip ); } struct Plane { float3 n; float d; float3 p0; float3 p1; float3 p2; }; struct Frustum { Plane planes[4]; }; Plane computePlane(float3 p0, float3 p1, float3 p2) { Plane plane; float3 v0 = p2 - p0; float3 v2 = p1 - p0; plane.n = normalize(cross(v0, v2)); plane.d = dot(plane.n, p0); plane.p0 = p0; plane.p1 = p1; plane.p2 = p2; return plane; }