#include "SceneView.h" #include "SceneRenderPath.h" #include "Window.h" Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo) : View(graphics, owner, createInfo) { renderer = new SceneRenderPath(graphics, viewport); } Seele::SceneView::~SceneView() { }