#include "DirectionalLightActor.h" using namespace Seele; DirectionalLightActor::DirectionalLightActor(PScene scene) : Actor(scene) { attachComponent(); } DirectionalLightActor::DirectionalLightActor(PScene scene, Vector color, Vector direction) : Actor(scene) { attachComponent(Vector4(color, 0), Vector4(direction, 0)); } DirectionalLightActor::~DirectionalLightActor() { } Component::DirectionalLight& DirectionalLightActor::getDirectionalLightComponent() { return accessComponent(); } const Component::DirectionalLight& DirectionalLightActor::getDirectionalLightComponent() const { return accessComponent(); }