#include "Window.h" #include "SceneView.h" Seele::Window::Window(const WindowCreateInfo& createInfo) : width(createInfo.width) , height(createInfo.height) { graphics = createInfo.graphics; center = new Section(); center->resizeArea(Rect(1, 1, 0, 0)); center->addView(new SceneView(graphics)); windowHandle = graphics->createWindow(createInfo); } Seele::Window::~Window() { } void Seele::Window::beginFrame() { graphics->beginFrame(windowHandle); center->beginFrame(); } void Seele::Window::endFrame() { graphics->endFrame(windowHandle); }