#include "CameraUpdater.h" using namespace Seele; using namespace Seele::System; CameraUpdater::CameraUpdater(PScene scene) : ComponentSystem(scene) {} CameraUpdater::~CameraUpdater() {} void CameraUpdater::update(Component::Camera& camera, Component::Transform& transform) { Vector eyePos = transform.getPosition(); Vector lookAt = eyePos + transform.getForward(); }