#include "Element.h" #include "UI/System.h" using namespace Seele; using namespace Seele::UI; Element::Element() : dirty(false) , enabled(false) { } Element::~Element() { } void Element::setParent(PElement element) { if(parent != nullptr) { parent->removeChild(this); } parent = element; } PElement Element::getParent() const { return parent; } void Element::addChild(PElement element) { children.add(element); } void Element::removeChild(PElement element) { children.remove(element, false); } const Array Element::getChildren() { return children; } void Element::clear() { children.clear(); } void Element::setEnabled(bool newEnabled) { enabled = newEnabled; } bool Element::isEnabled() const { return enabled; } Rect& Element::getBoundingBox() { return boundingBox; } const Rect Element::getBoundingBox() const { return boundingBox; }