import Common; import BRDF; import Scene; import VertexData; import MaterialParameter; struct MeshPayload { uint instanceId[MAX_MESHLETS_PER_MESH]; uint meshletId[MAX_MESHLETS_PER_MESH]; }; groupshared MeshPayload p; groupshared uint head; groupshared float4x4 localToClip; groupshared Frustum viewFrustum; [numthreads(TASK_GROUP_SIZE, 1, 1)] [outputtopology("triangle")] [shader("amplification")] void taskMain( uint threadID: SV_GroupIndex, uint groupID: SV_GroupID ){ InstanceData instance = pScene.instances[groupID]; if(threadID == 0) { head = 0; localToClip = mul(pViewParams.projectionMatrix, mul(pViewParams.viewMatrix, instance.transformMatrix)); // Left viewFrustum.sides[0].n = float3(1, 0, 0); viewFrustum.sides[0].d = -0.8; // Right viewFrustum.sides[1].n = float3(-1, 0, 0); viewFrustum.sides[1].d = 0.8; // Top viewFrustum.sides[2].n = float3(0, -1, 0); viewFrustum.sides[2].d = 0.8; // Bottom viewFrustum.sides[1].n = float3(0, 1, 0); viewFrustum.sides[1].d = -0.8; // Base viewFrustum.basePlane.n = float3(0, 0, 1); viewFrustum.basePlane.d = 0; } GroupMemoryBarrierWithGroupSync(); MeshData mesh = pScene.meshData[groupID]; for(uint i = threadID; i < MAX_MESHLETS_PER_MESH; i += TASK_GROUP_SIZE) { if(i < mesh.numMeshlets) { uint m = mesh.meshletOffset + i; MeshletDescription meshlet = pScene.meshletInfos[m]; //if(meshlet.boundingBox.insideFrustum(localToClip, viewFrustum)) { uint index; InterlockedAdd(head, 1, index); p.meshletId[index] = m; p.instanceId[index] = groupID; } } } GroupMemoryBarrierWithGroupSync(); DispatchMesh(head, 1, 1, p); } struct PrimitiveAttributes { uint cull: SV_CullPrimitive; }; [numthreads(MESH_GROUP_SIZE, 1, 1)] [outputtopology("triangle")] [shader("mesh")] void meshMain( in uint threadID: SV_GroupIndex, in uint groupID: SV_GroupID, in payload MeshPayload meshPayload, out Vertices vertices, out Indices indices ){ InstanceData inst = pScene.instances[meshPayload.instanceId[groupID]]; MeshData md = pScene.meshData[meshPayload.instanceId[groupID]]; MeshletDescription m = pScene.meshletInfos[meshPayload.meshletId[groupID]]; SetMeshOutputCounts(m.vertexCount, m.primitiveCount); uint p = min(threadID, m.primitiveCount - 1); { uint local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0]; uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1]; uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2]; indices[p] = uint3(local_idx0, local_idx1, local_idx2); } p = min(threadID + 32, m.primitiveCount - 1); { uint local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0]; uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1]; uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2]; indices[p] = uint3(local_idx0, local_idx1, local_idx2); } p = min(threadID + 64, m.primitiveCount - 1); { uint local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0]; uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1]; uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2]; indices[p] = uint3(local_idx0, local_idx1, local_idx2); } p = min(threadID + 96, m.primitiveCount - 1); { uint local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0]; uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1]; uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2]; indices[p] = uint3(local_idx0, local_idx1, local_idx2); } GroupMemoryBarrierWithGroupSync(); for(uint i = threadID; i < MAX_VERTICES; i+=MESH_GROUP_SIZE) { uint v = min(i, m.vertexCount - 1); { uint vertexIndex = pScene.vertexIndices[m.vertexOffset + v]; vertices[v] = pVertexData.getAttributes(md.indicesOffset + vertexIndex).getParameter(inst.transformMatrix); } } }