target_sources(Engine PRIVATE Concepts.h EngineTypes.h Game.h MinimalEngine.h) target_sources(Engine PUBLIC FILE_SET HEADERS FILES Concepts.h Game.h EngineTypes.h MinimalEngine.h) add_subdirectory(Actor/) add_subdirectory(Asset/) add_subdirectory(Component/) add_subdirectory(Containers/) add_subdirectory(Graphics/) add_subdirectory(Material/) add_subdirectory(Math/) add_subdirectory(Physics/) add_subdirectory(Platform/) add_subdirectory(Serialization/) add_subdirectory(Scene/) add_subdirectory(System/) add_subdirectory(UI/) add_subdirectory(Window/)