#include "MaterialInstanceAsset.h" #include "Material/MaterialInstance.h" #include "Material/Material.h" #include "Graphics/Graphics.h" using namespace Seele; MaterialInstanceAsset::MaterialInstanceAsset() { } MaterialInstanceAsset::MaterialInstanceAsset(std::string_view folderPath, std::string_view name) : Asset(folderPath, name) { } MaterialInstanceAsset::~MaterialInstanceAsset() { } void MaterialInstanceAsset::save(ArchiveBuffer& buffer) const { } void MaterialInstanceAsset::load(ArchiveBuffer& buffer) { }