#include "PlayView.h" #include "Window/Window.h" using namespace Seele; using namespace Seele::Editor; PlayView::PlayView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath) : GameView(graphics, window, createInfo, dllPath) { } PlayView::~PlayView() { } void PlayView::beginUpdate() { GameView::beginUpdate(); } void PlayView::update() { GameView::update(); } void PlayView::commitUpdate() { GameView::commitUpdate(); } void PlayView::prepareRender() { GameView::prepareRender(); } void PlayView::render() { GameView::render(); }