#include "LevelAsset.h" #include "Serialization/Serialization.h" using namespace Seele; LevelAsset::LevelAsset() {} LevelAsset::LevelAsset(std::string_view folderPath, std::string_view name) : Asset(folderPath, name) {} LevelAsset::~LevelAsset() {} void LevelAsset::save(ArchiveBuffer& buffer) const { } void LevelAsset::load(ArchiveBuffer& buffer) { }