import Common; struct AABB { float3 min; float3 max; bool insideFrustum(float4x4 transform, Frustum frustum) { float3 corners[8]; corners[0] = mul(transform, float4(min.x, min.y, min.z, 1.0f)).xyz; corners[1] = mul(transform, float4(min.x, min.y, max.z, 1.0f)).xyz; corners[2] = mul(transform, float4(min.x, max.y, min.z, 1.0f)).xyz; corners[3] = mul(transform, float4(min.x, max.y, max.z, 1.0f)).xyz; corners[4] = mul(transform, float4(max.x, min.y, min.z, 1.0f)).xyz; corners[5] = mul(transform, float4(max.x, min.y, max.z, 1.0f)).xyz; corners[6] = mul(transform, float4(max.x, max.y, min.z, 1.0f)).xyz; corners[7] = mul(transform, float4(max.x, max.y, max.z, 1.0f)).xyz; for(int i = 0; i < 8; ++i) { if(frustum.pointInside(corners[i])) { return true; } } return false; } };