#include "LightGather.h" using namespace Seele; using namespace Seele::System; LightGather::LightGather(PScene scene) : SystemBase(scene), lightEnv(scene->getLightEnvironment()) {} LightGather::~LightGather() {} void LightGather::update() { lightEnv->reset(); scene->view( [this](Component::PointLight& pointLight, Component::Transform& transform) { lightEnv->addPointLight(pointLight, transform); }); scene->view( [this](Component::DirectionalLight& dirLight, Component::Transform& transform) { lightEnv->addDirectionalLight(dirLight, transform); }); }