#pragma once #include "Enums.h" #include "Descriptor.h" namespace Seele { namespace Gfx { DECLARE_REF(Viewport) class RenderCommand { public: RenderCommand(); virtual ~RenderCommand(); virtual bool isReady() = 0; virtual void setViewport(Gfx::PViewport viewport) = 0; virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) = 0; virtual void bindDescriptor(Gfx::PDescriptorSet set) = 0; virtual void bindDescriptor(const Array& sets) = 0; virtual void bindVertexBuffer(const Array& buffer) = 0; virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) = 0; virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) = 0; virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) = 0; virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) = 0; virtual void dispatch(uint32 groupX, uint32 groupY, uint32 groupZ) = 0; std::string name; }; DEFINE_REF(RenderCommand) class ComputeCommand { public: ComputeCommand(); virtual ~ComputeCommand(); virtual bool isReady() = 0; virtual void bindPipeline(Gfx::PComputePipeline pipeline) = 0; virtual void bindDescriptor(Gfx::PDescriptorSet set) = 0; virtual void bindDescriptor(const Array& sets) = 0; virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) = 0; virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) = 0; std::string name; }; DEFINE_REF(ComputeCommand) } }