#include "VulkanGraphicsResources.h" #include "VulkanInitializer.h" using namespace Seele; using namespace Seele::Vulkan; QueueOwnedResource::QueueOwnedResource(WGraphics graphics, QueueType startQueueType) : graphics(graphics) , currentOwner(startQueueType) { } QueueOwnedResource::~QueueOwnedResource() { } Buffer::Buffer(WGraphics graphics, uint32 size, VkBufferUsageFlags usage, QueueType queueType) : QueueOwnedResource(graphics, queueType) { } Buffer::~Buffer() { } void Buffer::executeOwnershipBarrier(QueueType newOwner) { }