#include "Graphics/RenderCore.h" #include "Graphics/SceneView.h" #include "Asset/AssetRegistry.h" using namespace Seele; int main() { RenderCore core; core.init(); WindowCreateInfo mainWindowInfo; mainWindowInfo.title = "SeeleEngine"; mainWindowInfo.width = 1280; mainWindowInfo.height = 720; mainWindowInfo.bFullscreen = false; mainWindowInfo.numSamples = 1; mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM; auto window = core.getWindowManager()->addWindow(mainWindowInfo); ViewportCreateInfo sceneViewInfo; sceneViewInfo.sizeX = 1280; sceneViewInfo.sizeY = 720; sceneViewInfo.offsetX = 0; sceneViewInfo.offsetY = 0; PSceneView sceneView = new SceneView(core.getWindowManager()->getGraphics(), window, sceneViewInfo); window->addView(sceneView); sceneView->setFocused(); AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject"); AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Arissa\\Arissa.fbx"); PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Arissa")); arissa->addWorldTranslation(Vector(0, 0, 100)); sceneView->getScene()->addPrimitiveComponent(arissa); core.renderLoop(); core.shutdown(); return 0; }