const static float PI = 3.1415926535897932f; // FFT and JONSWAP Implementation largely referenced from https://github.com/gasgiant/FFT-Ocean/ struct SpectrumParameters { float scale; float angle; float spreadBlend; float swell; float alpha; float peakOmega; float gamma; float shortWavesFade; }; struct ComputeParams { float frameTime, deltaTime, gravity, repeatTime, depth, lowCutoff, highCutoff; int seed; float2 lambda; uint N, lengthScale0, lengthScale1, lengthScale2, lengthScale3; float foamBias, foamDecayRate, foamAdd, foamThreshold; RWTexture2DArray spectrumTextures, initialSpectrumTextures, displacementTextures; RWTexture2DArray slopeTexture; RWTexture2D boyancyData; StructuredBuffer spectrums; SamplerState linear_repeat_sampler; }; layout(set = 0) ParameterBlock pParams; float2 ComplexMult(float2 a, float2 b) { return float2(a.x * b.x - a.y * b.y, a.x * b.y + a.y * b.x); } float2 EulerFormula(float x) { return float2(cos(x), sin(x)); } float hash(uint n) { // integer hash copied from Hugo Elias n = (n << 13U) ^ n; n = n * (n * n * 15731U + 0x789221U) + (0x1376312589U); return float(n & uint(0x7fffffffU)) / float(0x7fffffff); } float2 UniformToGaussian(float u1, float u2) { float R = sqrt(-2.0f * log(u1)); float theta = 2.0f * PI * u2; return float2(R * cos(theta), R * sin(theta)); } float Dispersion(float kMag) { return sqrt(pParams.gravity * kMag * tanh(min(kMag * pParams.depth, 20))); } float DispersionDerivative(float kMag) { float th = tanh(min(kMag * pParams.depth, 20)); float ch = cosh(kMag * pParams.depth); return pParams.gravity * (pParams.depth * kMag / ch / ch + th) / Dispersion(kMag) / 2.0f; } float NormalizationFactor(float s) { float s2 = s * s; float s3 = s2 * s; float s4 = s3 * s; if (s < 5) return -0.000564f * s4 + 0.00776f * s3 - 0.044f * s2 + 0.192f * s + 0.163f; else return -4.80e-08f * s4 + 1.07e-05f * s3 - 9.53e-04f * s2 + 5.90e-02f * s + 3.93e-01f; } float DonelanBannerBeta(float x) { if (x < 0.95f) return 2.61f * pow(abs(x), 1.3f); if (x < 1.6f) return 2.28f * pow(abs(x), -1.3f); float p = -0.4f + 0.8393f * exp(-0.567f * log(x * x)); return pow(10.0f, p); } float DonelanBanner(float theta, float omega, float peakOmega) { float beta = DonelanBannerBeta(omega / peakOmega); float sech = 1.0f / cosh(beta * theta); return beta / 2.0f / tanh(beta * 3.1416f) * sech * sech; } float Cosine2s(float theta, float s) { return NormalizationFactor(s) * pow(abs(cos(0.5f * theta)), 2.0f * s); } float SpreadPower(float omega, float peakOmega) { if (omega > peakOmega) return 9.77f * pow(abs(omega / peakOmega), -2.5f); else return 6.97f * pow(abs(omega / peakOmega), 5.0f); } float DirectionSpectrum(float theta, float omega, SpectrumParameters spectrum) { float s = SpreadPower(omega, spectrum.peakOmega) + 16 * tanh(min(omega / spectrum.peakOmega, 20)) * spectrum.swell * spectrum.swell; return lerp(2.0f / 3.1415f * cos(theta) * cos(theta), Cosine2s(theta - spectrum.angle, s), spectrum.spreadBlend); } float TMACorrection(float omega) { float omegaH = omega * sqrt(pParams.depth / pParams.gravity); if (omegaH <= 1.0f) return 0.5f * omegaH * omegaH; if (omegaH < 2.0f) return 1.0f - 0.5f * (2.0f - omegaH) * (2.0f - omegaH); return 1.0f; } float JONSWAP(float omega, SpectrumParameters spectrum) { float sigma = (omega <= spectrum.peakOmega) ? 0.07f : 0.09f; float r = exp(-(omega - spectrum.peakOmega) * (omega - spectrum.peakOmega) / 2.0f / sigma / sigma / spectrum.peakOmega / spectrum.peakOmega); float oneOverOmega = 1.0f / omega; float peakOmegaOverOmega = spectrum.peakOmega / omega; return spectrum.scale * TMACorrection(omega) * spectrum.alpha * pParams.gravity * pParams.gravity * oneOverOmega * oneOverOmega * oneOverOmega * oneOverOmega * oneOverOmega * exp(-1.25f * peakOmegaOverOmega * peakOmegaOverOmega * peakOmegaOverOmega * peakOmegaOverOmega) * pow(abs(spectrum.gamma), r); } float ShortWavesFade(float kLength, SpectrumParameters spectrum) { return exp(-spectrum.shortWavesFade * spectrum.shortWavesFade * kLength * kLength); } [numthreads(8,8,1)] void CS_InitializeSpectrum(uint3 id : SV_DISPATCHTHREADID) { uint seed = id.x + pParams.N * id.y + pParams.N; seed += pParams.seed; float lengthScales[4] = { pParams.lengthScale0, pParams.lengthScale1, pParams.lengthScale2, pParams.lengthScale3 }; for (uint i = 0; i < 4; ++i) { float halfN = pParams.N / 2.0f; float deltaK = 2.0f * PI / lengthScales[i]; float2 K = (id.xy - halfN) * deltaK; float kLength = length(K); seed += i + uint(hash(seed) * 10); float4 uniformRandSamples = float4(hash(seed), hash(seed * 2), hash(seed * 3), hash(seed * 4)); float2 gauss1 = UniformToGaussian(uniformRandSamples.x, uniformRandSamples.y); float2 gauss2 = UniformToGaussian(uniformRandSamples.z, uniformRandSamples.w); if (pParams.lowCutoff <= kLength && kLength <= pParams.highCutoff) { float kAngle = atan2(K.y, K.x); float omega = Dispersion(kLength); float dOmegadk = DispersionDerivative(kLength); float spectrum = JONSWAP(omega, pParams.spectrums[i * 2]) * DirectionSpectrum(kAngle, omega, pParams.spectrums[i * 2]) * ShortWavesFade(kLength, pParams.spectrums[i * 2]); if (pParams.spectrums[i * 2 + 1].scale > 0) spectrum += JONSWAP(omega, pParams.spectrums[i * 2 + 1]) * DirectionSpectrum(kAngle, omega, pParams.spectrums[i * 2 + 1]) * ShortWavesFade(kLength, pParams.spectrums[i * 2 + 1]); pParams.initialSpectrumTextures[uint3(id.xy, i)] = float4(float2(gauss2.x, gauss1.y) * sqrt(2 * spectrum * abs(dOmegadk) / kLength * deltaK * deltaK), 0.0f, 0.0f); } else { pParams.initialSpectrumTextures[uint3(id.xy, i)] = 0.0f; } } } [numthreads(8,8,1)] void CS_PackSpectrumConjugate(uint3 id : SV_DISPATCHTHREADID) { for (uint i = 0; i < 4; ++i) { float2 h0 = pParams.initialSpectrumTextures[uint3(id.xy, i)].rg; float2 h0conj = pParams.initialSpectrumTextures[uint3((pParams.N - id.x ) % pParams.N, (pParams.N - id.y) % pParams.N, i)].rg; pParams.initialSpectrumTextures[uint3(id.xy, i)] = float4(h0, h0conj.x, -h0conj.y); } } [numthreads(8, 8, 1)] void CS_UpdateSpectrumForFFT(uint3 id : SV_DISPATCHTHREADID) { float lengthScales[4] = { pParams.lengthScale0, pParams.lengthScale1, pParams.lengthScale2, pParams.lengthScale3 }; for (int i = 0; i < 4; ++i) { float4 initialSignal = pParams.initialSpectrumTextures[uint3(id.xy, i)]; float2 h0 = initialSignal.xy; float2 h0conj = initialSignal.zw; float halfN = pParams.N / 2.0f; float2 K = (id.xy - halfN) * 2.0f * PI / lengthScales[i]; float kMag = length(K); float kMagRcp = rcp(kMag); if (kMag < 0.0001f) { kMagRcp = 1.0f; } float w_0 = 2.0f * PI / pParams.repeatTime; float dispersion = floor(sqrt(pParams.gravity * kMag) / w_0) * w_0 * pParams.frameTime; float2 exponent = EulerFormula(dispersion); float2 htilde = ComplexMult(h0, exponent) + ComplexMult(h0conj, float2(exponent.x, -exponent.y)); float2 ih = float2(-htilde.y, htilde.x); float2 displacementX = ih * K.x * kMagRcp; float2 displacementY = htilde; float2 displacementZ = ih * K.y * kMagRcp; float2 displacementX_dx = -htilde * K.x * K.x * kMagRcp; float2 displacementY_dx = ih * K.x; float2 displacementZ_dx = -htilde * K.x * K.y * kMagRcp; float2 displacementY_dz = ih * K.y; float2 displacementZ_dz = -htilde * K.y * K.y * kMagRcp; float2 htildeDisplacementX = float2(displacementX.x - displacementZ.y, displacementX.y + displacementZ.x); float2 htildeDisplacementZ = float2(displacementY.x - displacementZ_dx.y, displacementY.y + displacementZ_dx.x); float2 htildeSlopeX = float2(displacementY_dx.x - displacementY_dz.y, displacementY_dx.y + displacementY_dz.x); float2 htildeSlopeZ = float2(displacementX_dx.x - displacementZ_dz.y, displacementX_dx.y + displacementZ_dz.x); pParams.spectrumTextures[uint3(id.xy, i * 2)] = float4(htildeDisplacementX, htildeDisplacementZ); pParams.spectrumTextures[uint3(id.xy, i * 2 + 1)] = float4(htildeSlopeX, htildeSlopeZ); } } #define SIZE 1024 #define LOG_SIZE 10 groupshared float4 fftGroupBuffer[2][SIZE]; void ButterflyValues(uint step, uint index, out uint2 indices, out float2 twiddle) { const float twoPi = 6.28318530718; uint b = SIZE >> (step + 1); uint w = b * (index / b); uint i = (w + index) % SIZE; sincos(-twoPi / SIZE * w, twiddle.y, twiddle.x); //This is what makes it the inverse FFT twiddle.y = -twiddle.y; indices = uint2(i, i + b); } float4 FFT(uint threadIndex, float4 input) { fftGroupBuffer[0][threadIndex] = input; GroupMemoryBarrierWithGroupSync(); bool flag = false; [unroll] for (uint step = 0; step < LOG_SIZE; ++step) { uint2 inputsIndices; float2 twiddle; ButterflyValues(step, threadIndex, inputsIndices, twiddle); float4 v = fftGroupBuffer[uint(flag)][inputsIndices.y]; fftGroupBuffer[uint(!flag)][threadIndex] = fftGroupBuffer[uint(flag)][inputsIndices.x] + float4(ComplexMult(twiddle, v.xy), ComplexMult(twiddle, v.zw)); flag = !flag; GroupMemoryBarrierWithGroupSync(); } return fftGroupBuffer[uint(flag)][threadIndex]; } [numthreads(SIZE, 1, 1)] void CS_HorizontalFFT(uint3 id : SV_DISPATCHTHREADID) { for (int i = 0; i < 8; ++i) { pParams.spectrumTextures[uint3(id.xy, i)] = FFT(id.x, pParams.spectrumTextures[uint3(id.xy, i)]); } } [numthreads(SIZE, 1, 1)] void CS_VerticalFFT(uint3 id : SV_DISPATCHTHREADID) { for (int i = 0; i < 8; ++i) { pParams.spectrumTextures[uint3(id.yx, i)] = FFT(id.x, pParams.spectrumTextures[uint3(id.yx, i)]); } } float4 Permute(float4 data, float3 id) { return data * (1.0f - 2.0f * ((id.x + id.y) % 2)); } [numthreads(8, 8, 1)] void CS_AssembleMaps(uint3 id : SV_DISPATCHTHREADID) { for (int i = 0; i < 4; ++i) { float4 htildeDisplacement = Permute(pParams.spectrumTextures[uint3(id.xy, i * 2)], id); float4 htildeSlope = Permute(pParams.spectrumTextures[uint3(id.xy, i * 2 + 1)], id); float2 dxdz = htildeDisplacement.rg; float2 dydxz = htildeDisplacement.ba; float2 dyxdyz = htildeSlope.rg; float2 dxxdzz = htildeSlope.ba; float jacobian = (1.0f + pParams.lambda.x * dxxdzz.x) * (1.0f + pParams.lambda.y * dxxdzz.y) - pParams.lambda.x * pParams.lambda.y * dydxz.y * dydxz.y; float3 displacement = float3(pParams.lambda.x * dxdz.x, dydxz.x, pParams.lambda.y * dxdz.y); float2 slopes = dyxdyz.xy / (1 + abs(dxxdzz * pParams.lambda)); float covariance = slopes.x * slopes.y; float foam = pParams.displacementTextures[uint3(id.xy, i)].a; foam *= exp(-pParams.foamDecayRate); foam = saturate(foam); float biasedJacobian = max(0.0f, -(jacobian - pParams.foamBias)); if (biasedJacobian > pParams.foamThreshold) foam += pParams.foamAdd * biasedJacobian; pParams.displacementTextures[uint3(id.xy, i)] = float4(displacement, foam); pParams.slopeTexture[uint3(id.xy, i)] = float4(slopes, 0, 0); if (i == 0) { pParams.boyancyData[id.xy] = half(displacement.y); } } }