#pragma once #include "Math/AABB.h" namespace Seele { struct MeshData { AABB bounding; uint32 numMeshlets = 0; uint32 meshletOffset = 0; // offset into the global index buffer uint32 firstIndex = 0; // number of indices in the global index buffer uint32 numIndices = 0; }; struct InstanceData { Matrix4 transformMatrix; Matrix4 inverseTransformMatrix; }; } // namespace Seele