target_sources(Engine PRIVATE Buffer.h Buffer.mm Command.h Command.mm Descriptor.h Descriptor.mm Enums.h Enums.mm Graphics.h Graphics.mm Pipeline.h Pipeline.mm PipelineCache.h PipelineCache.mm PrivateImpl.mm Query.h Query.mm RenderPass.h RenderPass.mm Resources.h Resources.mm Shader.h Shader.mm Texture.h Texture.mm Window.h Window.mm)