#include "Pipeline.h" using namespace Seele; using namespace Seele::Gfx; VertexInput::VertexInput(VertexInputStateCreateInfo createInfo) : createInfo(createInfo) {} VertexInput::~VertexInput() {} GraphicsPipeline::GraphicsPipeline(PPipelineLayout layout) : layout(layout) {} GraphicsPipeline::~GraphicsPipeline() {} PPipelineLayout GraphicsPipeline::getPipelineLayout() const { return layout; } ComputePipeline::ComputePipeline(PPipelineLayout layout) : layout(layout) {} ComputePipeline::~ComputePipeline() {} PPipelineLayout ComputePipeline::getPipelineLayout() const { return layout; }