#pragma once #include "Containers/Array.h" #include "Window.h" namespace Seele { DECLARE_NAME_REF(Gfx, Graphics) class WindowManager { public: WindowManager(); ~WindowManager(); OWindow addWindow(Gfx::PGraphics graphics, const WindowCreateInfo &createInfo); void render(); void notifyWindowClosed(PWindow window); bool isActive() const { return windows.size(); } private: Array windows; }; DEFINE_REF(WindowManager) } // namespace Seele