target_sources(Engine PRIVATE Buffer.h Buffer.cpp Command.h Command.cpp DebugVertex.h Descriptor.h Descriptor.cpp Enums.h Enums.cpp Graphics.h Graphics.cpp Initializer.h Mesh.h Mesh.cpp Meshlet.h Meshlet.cpp Pipeline.h Pipeline.cpp RenderTarget.h RenderTarget.cpp Resources.h Resources.cpp Shader.h Shader.cpp slang-compile.h slang-compile.cpp StaticMeshVertexData.h StaticMeshVertexData.cpp Texture.h Texture.cpp VertexData.h VertexData.cpp Window.h Window.cpp) target_sources(Engine PUBLIC FILE_SET HEADERS FILES Buffer.h Command.h DebugVertex.h Descriptor.h Enums.h Graphics.h Initializer.h Mesh.h Meshlet.h Pipeline.h RenderTarget.h Resources.h Shader.h StaticMeshVertexData.h Texture.h VertexData.h Window.h) add_subdirectory(RenderPass/) if(APPLE) add_subdirectory(Metal/) else() add_subdirectory(Vulkan/) endif()