#include "StaticMeshVertexData.h" #include "Graphics.h" #include "Graphics/Enums.h" #include "Graphics/VertexData.h" #include "Mesh.h" #include using namespace Seele; extern List vertexDataList; StaticMeshVertexData::StaticMeshVertexData() { vertexDataList.add(this); } StaticMeshVertexData::~StaticMeshVertexData() {} StaticMeshVertexData* StaticMeshVertexData::getInstance() { static StaticMeshVertexData instance; return &instance; } void StaticMeshVertexData::loadPositions(uint64 offset, const Array& data) { assert(offset + data.size() <= head); std::memcpy(posData.data() + offset, data.data(), data.size() * sizeof(Vector4)); //positions->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data()); dirty = true; } void StaticMeshVertexData::loadTexCoords(uint64 offset, uint64 index, const Array& data) { assert(offset + data.size() <= head); std::memcpy(texData[index].data() + offset, data.data(), data.size() * sizeof(Vector2)); //texCoords[index]->updateContents(offset * sizeof(Vector2), data.size() * sizeof(Vector2), data.data()); dirty = true; } void StaticMeshVertexData::loadNormals(uint64 offset, const Array& data) { assert(offset + data.size() <= head); std::memcpy(norData.data() + offset, data.data(), data.size() * sizeof(Vector4)); // normals->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data()); dirty = true; } void StaticMeshVertexData::loadTangents(uint64 offset, const Array& data) { assert(offset + data.size() <= head); std::memcpy(tanData.data() + offset, data.data(), data.size() * sizeof(Vector4)); //tangents->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data()); dirty = true; } void StaticMeshVertexData::loadBiTangents(uint64 offset, const Array& data) { assert(offset + data.size() <= head); std::memcpy(bitData.data() + offset, data.data(), data.size() * sizeof(Vector4)); // biTangents->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data()); dirty = true; } void StaticMeshVertexData::loadColors(uint64 offset, const Array& data) { assert(offset + data.size() <= head); std::memcpy(colData.data() + offset, data.data(), data.size() * sizeof(Vector4)); //colors->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data()); dirty = true; } void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) { VertexData::serializeMesh(id, numVertices, buffer); uint64 offset; { std::unique_lock l(vertexDataLock); offset = meshOffsets[id]; } Array tex[MAX_TEXCOORDS]; for (size_t i = 0; i < MAX_TEXCOORDS; ++i) { tex[i].resize(numVertices); std::memcpy(tex[i].data(), texData[i].data() + offset, numVertices * sizeof(Vector2)); Serialization::save(buffer, tex[i]); } Array nor(numVertices); Array tan(numVertices); Array bit(numVertices); Array col(numVertices); Array pos(numVertices); std::memcpy(pos.data(), posData.data() + offset, numVertices * sizeof(Vector4)); std::memcpy(nor.data(), norData.data() + offset, numVertices * sizeof(Vector4)); std::memcpy(tan.data(), tanData.data() + offset, numVertices * sizeof(Vector4)); std::memcpy(bit.data(), bitData.data() + offset, numVertices * sizeof(Vector4)); std::memcpy(col.data(), colData.data() + offset, numVertices * sizeof(Vector4)); Serialization::save(buffer, pos); Serialization::save(buffer, nor); Serialization::save(buffer, tan); Serialization::save(buffer, bit); Serialization::save(buffer, col); } uint64 StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) { uint64 result = VertexData::deserializeMesh(id, buffer); uint64 offset; { std::unique_lock l(vertexDataLock); offset = meshOffsets[id]; } Array tex[MAX_TEXCOORDS]; for (size_t i = 0; i < MAX_TEXCOORDS; ++i) { Serialization::load(buffer, tex[i]); loadTexCoords(offset, i, tex[i]); result += tex[i].size() * sizeof(Vector2); } Array pos; Array nor; Array tan; Array bit; Array col; Serialization::load(buffer, pos); Serialization::load(buffer, nor); Serialization::load(buffer, tan); Serialization::load(buffer, bit); Serialization::load(buffer, col); loadPositions(offset, pos); loadNormals(offset, nor); loadTangents(offset, tan); loadBiTangents(offset, bit); loadColors(offset, col); result += pos.size() * sizeof(Vector4); result += nor.size() * sizeof(Vector4); result += tan.size() * sizeof(Vector4); result += bit.size() * sizeof(Vector4); result += col.size() * sizeof(Vector4); return result; } void StaticMeshVertexData::init(Gfx::PGraphics _graphics) { VertexData::init(_graphics); descriptorLayout = _graphics->createDescriptorLayout("pVertexData"); descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER}); descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER}); descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER}); descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER}); descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER}); for(uint i = 0; i < MAX_TEXCOORDS; ++i) { descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 5 + i, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, }); } descriptorLayout->create(); descriptorSet = descriptorLayout->allocateDescriptorSet(); } void StaticMeshVertexData::destroy() { VertexData::destroy(); for (size_t i = 0; i < MAX_TEXCOORDS; ++i) { texCoords[i] = nullptr; } positions = nullptr; normals = nullptr; tangents = nullptr; biTangents = nullptr; colors = nullptr; descriptorSet = nullptr; descriptorLayout = nullptr; } void StaticMeshVertexData::bindBuffers(Gfx::PRenderCommand) { // TODO: for legacy vertex buffer binding } Gfx::PDescriptorLayout StaticMeshVertexData::getVertexDataLayout() { return descriptorLayout; } Gfx::PDescriptorSet StaticMeshVertexData::getVertexDataSet() { return descriptorSet; } void StaticMeshVertexData::resizeBuffers() { posData.resize(verticesAllocated); norData.resize(verticesAllocated); tanData.resize(verticesAllocated); bitData.resize(verticesAllocated); colData.resize(verticesAllocated); for (size_t i = 0; i < MAX_TEXCOORDS; ++i) { texData[i].resize(verticesAllocated); } } void StaticMeshVertexData::updateBuffers() { ShaderBufferCreateInfo createInfo = { .sourceData = { .size = verticesAllocated * sizeof(Vector4), .data = (uint8*)posData.data(), }, .numElements = verticesAllocated, .dynamic = true, .vertexBuffer = true, .name = "Positions", }; positions = graphics->createShaderBuffer(createInfo); createInfo.vertexBuffer = false; createInfo.name = "Normals"; createInfo.sourceData.data = (uint8*)norData.data(); normals = graphics->createShaderBuffer(createInfo); createInfo.name = "Tangents"; createInfo.sourceData.data = (uint8*)tanData.data(); tangents = graphics->createShaderBuffer(createInfo); createInfo.name = "BiTangents"; createInfo.sourceData.data = (uint8*)bitData.data(); biTangents = graphics->createShaderBuffer(createInfo); createInfo.name = "Colors"; createInfo.sourceData.data = (uint8*)colData.data(); colors = graphics->createShaderBuffer(createInfo); createInfo.sourceData.size = verticesAllocated * sizeof(Vector2); createInfo.name = "TexCoords"; for (size_t i = 0; i < MAX_TEXCOORDS; ++i) { createInfo.sourceData.data = (uint8*)texData[i].data(); texCoords[i] = graphics->createShaderBuffer(createInfo); } posData.clear(); for (size_t i = 0; i < MAX_TEXCOORDS; ++i) { texData[i].clear(); } norData.clear(); tanData.clear(); bitData.clear(); colData.clear(); descriptorLayout->reset(); descriptorSet = descriptorLayout->allocateDescriptorSet(); descriptorSet->updateBuffer(0, positions); descriptorSet->updateBuffer(1, normals); descriptorSet->updateBuffer(2, tangents); descriptorSet->updateBuffer(3, biTangents); descriptorSet->updateBuffer(4, colors); for (size_t i = 0; i < MAX_TEXCOORDS; ++i) { descriptorSet->updateBuffer(5 + i, texCoords[i]); } descriptorSet->writeChanges(); }