cmake_minimum_required(VERSION 3.15) set(CMAKE_CXX_STANDARD 17) # Handle superbuild first option (USE_SUPERBUILD "Whether or not a superbuild should be invoked" ON) set(ENGINE_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/src/Engine) set(EXTERNAL_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/external) set(ASSIMP_ROOT ${EXTERNAL_ROOT}/assimp) set(BOOST_ROOT ${EXTERNAL_ROOT}/boost) set(SLANG_ROOT ${EXTERNAL_ROOT}/slang) set(GLM_ROOT ${EXTERNAL_ROOT}/glm) set(GLFW_ROOT ${EXTERNAL_ROOT}/glfw) set(JSON_ROOT ${EXTERNAL_ROOT}/json) set(STB_ROOT ${EXTERNAL_ROOT}/stb) set(SPIRV_ROOT ${EXTERNAL_ROOT}/SPIRV-Cross) set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/) set(Boost_USE_STATIC_LIBS ON) set(Boost_LIB_PREFIX lib) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin/${CMAKE_BUILD_TYPE}) #Workaround for vs, because it places artifacts into an additional subfolder set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_CURRENT_SOURCE_DIR}/bin/Debug) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_CURRENT_SOURCE_DIR}/bin/Release) if (USE_SUPERBUILD) project (SUPERBUILD NONE) # execute the superbuild (this script will be invoked again without the # USE_SUPERBUILD option this time) include (cmake/SuperBuild.cmake) return() # stop processing this file further else() project (Seele) endif() find_package(Vulkan REQUIRED) find_package(Boost REQUIRED COMPONENTS serialization) find_package(Threads REQUIRED) find_package(assimp REQUIRED) find_package(JSON REQUIRED) find_package(GLFW REQUIRED) find_package(SPIRV REQUIRED) find_package(GLM REQUIRED) find_package(STB REQUIRED) find_package(SLang REQUIRED) include_directories(${GLM_INCLUDE_DIRS}) include_directories(${STB_INCLUDE_DIRS}) include_directories(${Vulkan_INCLUDE_DIR}) include_directories(${SPIRV_INCLUDE_DIRS}) include_directories(${Boost_INCLUDE_DIRS}) include_directories(${GLFW_INCLUDE_DIRS}) include_directories(${SLANG_INCLUDE_DIRS}) include_directories(${ASSIMP_INCLUDE_DIRS}) include_directories(${JSON_INCLUDE_DIRS}) include_directories(${SPIRV_INCLUDE_DIRS}) include_directories(${ENGINE_ROOT}) include_directories(src/Engine) add_definitions(${Vulkan_DEFINITIONS}) add_definitions(${Boost_DEFINITIONS}) add_compile_definitions(GLFW_WINDOWS) if(WIN32) add_compile_definitions(USE_EXTENSIONS) endif() if(CMAKE_DEBUG_POSTFIX) add_compile_definitions(ENABLE_VALIDATION) endif() add_executable(SeeleEngine "") target_link_libraries(SeeleEngine ${Vulkan_LIBRARY}) target_link_libraries(SeeleEngine ${Boost_LIBRARIES}) target_link_libraries(SeeleEngine ${GLFW_LIBRARIES}) target_link_libraries(SeeleEngine ${SLANG_LIBRARIES}) target_link_libraries(SeeleEngine ${ASSIMP_LIBRARIES}) target_link_libraries(SeeleEngine ${JSON_LIBRARY}) target_link_libraries(SeeleEngine ${SPIRV_LIBRARIES}) #target_precompile_headers(SeeleEngine # PRIVATE # # # # # # # # # # # # # # ) add_subdirectory(src/) if(MSVC) set(_CRT_SECURE_NO_WARNINGS) # target_compile_options(SeeleEngine PRIVATE /DEBUG:FASTLINK /Zi) else() target_compile_options(SeeleEngine PRIVATE -Wall -Wextra -pedantic) endif() add_executable(Seele_unit_tests "") add_subdirectory(test/) add_custom_target(copy-runtime-files ALL COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/res $ COMMAND ${CMAKE_COMMAND} -E copy_if_different ${SLANG_BINARY} $ COMMAND ${CMAKE_COMMAND} -E copy_if_different ${SLANG_GLSLANG} $ COMMAND ${CMAKE_COMMAND} -E copy_if_different ${GLFW_BINARY} $ DEPENDS SeeleEngine)