#include "RenderTarget.h" using namespace Seele; using namespace Seele::Gfx; RenderTargetAttachment::RenderTargetAttachment(PTexture2D texture, SeAttachmentLoadOp loadOp, SeAttachmentStoreOp storeOp, SeAttachmentLoadOp stencilLoadOp, SeAttachmentStoreOp stencilStoreOp) : clear() , componentFlags(0) , loadOp(loadOp) , storeOp(storeOp) , stencilLoadOp(stencilLoadOp) , stencilStoreOp(stencilStoreOp) , texture(texture) { } RenderTargetAttachment::~RenderTargetAttachment() { }