#pragma once #include "Asset.h" #include "Material/MaterialInstance.h" namespace Seele { class MaterialInstanceAsset : public Asset { public: static constexpr uint64 IDENTIFIER = 0x8; MaterialInstanceAsset(); MaterialInstanceAsset(std::string_view folderPath, std::string_view name); virtual ~MaterialInstanceAsset(); virtual void save(ArchiveBuffer& buffer) const override; virtual void load(ArchiveBuffer& buffer) override; private: PMaterialInstance material; }; DEFINE_REF(MaterialInstanceAsset) } // namespace Seele