add_subdirectory(CBT/) target_sources(Engine PRIVATE Buffer.h Buffer.cpp Command.h Command.cpp DebugVertex.h Descriptor.h Descriptor.cpp Enums.h Enums.cpp Graphics.h Graphics.cpp Initializer.h Mesh.h Mesh.cpp MeshData.h Meshlet.h Meshlet.cpp Pipeline.h Pipeline.cpp Query.h Query.cpp RayTracing.h RayTracing.cpp RenderTarget.h RenderTarget.cpp Resources.h Resources.cpp Shader.h Shader.cpp slang-compile.h slang-compile.cpp StaticMeshVertexData.h StaticMeshVertexData.cpp Texture.h Texture.cpp VertexData.h VertexData.cpp Window.h Window.cpp) target_sources(Engine PUBLIC FILE_SET HEADERS FILES Buffer.h Command.h DebugVertex.h Descriptor.h Enums.h Graphics.h Initializer.h Mesh.h Meshlet.h MeshData.h Pipeline.h Query.h RayTracing.h RenderTarget.h Resources.h Shader.h StaticMeshVertexData.h Texture.h VertexData.h Window.h) add_subdirectory(RenderPass/) if(APPLE) add_subdirectory(Metal/) else() add_subdirectory(Vulkan/) endif()