#include "Window/WindowManager.h" #include "Asset/AssetRegistry.h" int main() { PWindowManager windowManager = new WindowManager(); AssetRegistry::load("registry"); WindowCreateInfo gameWindowInfo = { .title = ${GAME_TITLE}, .width = 1280, .height = 720, .bFullscreen = false, .numSamples = 1, .pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM, }; auto window = windowManager->addWindow(gameWindowInfo); ViewportCreateInfo gameViewinfo = { .dimensions = { .size = { .x = 1280, .y = 720, }, }, }; new GameView(windowManager->getGraphics(), window, gameViewInfo); window->render(); return 0; }