#include "Window/WindowManager.h" #include "Window/SceneView.h" #include "Window/GameView.h" #include "Window/InspectorView.h" #include "Asset/AssetRegistry.h" #include "Graphics/Vulkan/VulkanGraphics.h" using namespace Seele; using namespace Seele::Editor; int main() { Gfx::PGraphics graphics = new Vulkan::Graphics(); GraphicsInitializer initializer; graphics->init(initializer); PWindowManager windowManager = new WindowManager(); AssetRegistry::init(std::string("C:\\Users\\Dynamitos\\TrackClear"), graphics); WindowCreateInfo mainWindowInfo; mainWindowInfo.title = "SeeleEngine"; mainWindowInfo.width = 1280; mainWindowInfo.height = 720; mainWindowInfo.bFullscreen = false; mainWindowInfo.numSamples = 1; mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM; auto window = windowManager->addWindow(graphics, mainWindowInfo); ViewportCreateInfo sceneViewInfo; sceneViewInfo.dimensions.size.x = 1280; sceneViewInfo.dimensions.size.y = 720; sceneViewInfo.dimensions.offset.x = 0; sceneViewInfo.dimensions.offset.y = 0; PGameView sceneView = new GameView(graphics, window, sceneViewInfo); //ViewportCreateInfo inspectorViewInfo; //inspectorViewInfo.dimensions.size.x = 640; //inspectorViewInfo.dimensions.size.y = 720; //inspectorViewInfo.dimensions.offset.x = 640; //inspectorViewInfo.dimensions.offset.y = 0; //PInspectorView inspectorView = new InspectorView(graphics, window, inspectorViewInfo); //window->addView(inspectorView); sceneView->setFocused(); window->render(); //export game std::string outputPath = "C:\\Users\\Dynamitos\\TrackClearGame"; return 0; }