#include "TextureAsset.h" #include "Graphics/GraphicsResources.h" #include "Graphics/Graphics.h" #include "Window/WindowManager.h" #include "Graphics/Vulkan/VulkanGraphicsEnums.h" #include "ktx.h" using namespace Seele; TextureAsset::TextureAsset() { } TextureAsset::TextureAsset(const std::string& directory, const std::string& name) : Asset(directory, name) { } TextureAsset::TextureAsset(const std::filesystem::path& fullPath) : Asset(fullPath) { } TextureAsset::~TextureAsset() { } void TextureAsset::save(Gfx::PGraphics graphics) { //TODO: make this an actual file, not just a png wrapper assert(false && "Editing textures is not yet supported"); } void TextureAsset::load(Gfx::PGraphics graphics) { setStatus(Status::Loading); ktxTexture2* kTexture; // TODO: consider return std::cout << "Loading texture " << getFullPath() << std::endl; ktxTexture2_CreateFromNamedFile(getFullPath().c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &kTexture); TextureCreateInfo createInfo; createInfo.width = kTexture->baseWidth; createInfo.height = kTexture->baseHeight; createInfo.depth = kTexture->baseDepth; createInfo.bArray = kTexture->isArray; createInfo.arrayLayers = kTexture->isArray ? kTexture->numLayers : kTexture->numFaces; createInfo.format = Vulkan::cast((VkFormat)kTexture->vkFormat); createInfo.mipLevels = kTexture->numLevels; createInfo.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT; createInfo.resourceData.data = ktxTexture_GetData(ktxTexture(kTexture)); createInfo.resourceData.size = ktxTexture_GetDataSize(ktxTexture(kTexture)); createInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER; Gfx::PTexture tex; if (kTexture->isCubemap) { tex = graphics->createTextureCube(createInfo); } else if (kTexture->isArray) { tex = graphics->createTexture3D(createInfo); } else { tex = graphics->createTexture2D(createInfo); } tex->transferOwnership(Gfx::QueueType::GRAPHICS); setTexture(tex); setStatus(Asset::Status::Ready); }